Hell yeah. This would allow for making truly varied ships; right now there isn't enough variation. If there were also varied slot sizes... we could outdo Apocalypse here
I'd definitely want this feature implemented! But more than 4 weapons are really uneccessary.
Crucial things that have been said:
- varied slot types, so you can go, say 1xCannon, 2xStingray/Avalanche, but no 3xeither (slot being an array like weaponTypes [0, 1, 2, 4], you could have any number of "types" and any slot could have any combination of them;
- sizes (say weapon taking 2 slots) would just confuse people due to how the interface looks and are unneccesary;
- "weapons" that increase speed, health, radar, fuel, whatever - brilliant! This would allow to upgrade ships as the tech progresses, and custom-tailor them to their role.
- Sorting weapons by range on the interception window. Small, but important idea
- Marking slot types: probably unneccessary. Not everything has to be marked, the slot would display the list of valid weapons available when clicked, so why clutter the interface. Also this is simple enough that people can simply learn what goes where in what craft.
Hope Warboy is going to change his mind, this feature might not be vanilla but it's modder's heaven, especially after externalizing radar ranges and so on... while not altering the base game in any way, and certainly being *in the vein* of XCom (Apocalypse did this!)