This would give modders options. I like it. Also it would be nice to give the player the abitity to turn off some wepons for example fusion ball luncher when fighting small UFOs.
That's already in, just click the weapon icon to deactivate it.
Also if you could add a list of wepons that can't go in some slots would be usfull. XCom and UFO craft weapons would need to be rebalanced but they need that anyway.
You mean different kinds of weapons slots? I'm not against it, but I'd prefer a more technical approach, like in 4X strategies (
StarDrive etc.) For example, energy management - a craft can only produce a number of energy units, and each weapon has energy consumption level, so you can't strap four most powerful guns on any plane. Something like that.
It would also be nice if UFO could have more then one weapon. for example a week long range one and a more powerfull short range one.
Yes, and possibly limited missiles.