aliens

Author Topic: [SUGGESTION-CUT][#030] New Equipment - High Explosive Remote Trigger  (Read 2850 times)

Offline Unknown Hero

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30) High Explosive Remote Trigger.

Size: 1 high x 1 wide
Weight: 3
TUs: 25% per use.
Cost: $200
Sell Price: $160

In the soldier Inventory, right click on the High Explosive opens the Set Timer window.



Left click on the "Set Timer" text window area makes the High Explosive to go into Remode Control mode.
Left click on any number (doesn't matter) to exit the window.





From now the High Explosive can be remote triggered with the High Explosive Remote Trigger.

When used during combat, the High Explosive Remote Trigger activates all the High Explosives into Remode Control mode (there is no selection possible to activate only one or a specific High Explosive, even those carried by others soldiers are triggered, so beware, and especially with alien psionic controlled soldiers).

The standard use is:
set the High Explosive in Remote Control mode,
throw it or put it on the ground,
move away,
use the High Explosive Remote Trigger.

The player can also throw or put on the ground several High Explosives, and then use the High Explosive Remote Trigger to trigger them all.

The High Explosive Remote Trigger is not linked to a specific High Explosive, thus the XCom squad can have more than one High Explosive Remote Trigger to trigger the High Explosives.

*

Perhaps a more advanced version can also be done.
The player also have to set a channel (Channel 01, Channel 02, Channel 03, Channel 04) when he set the High Explosive in remote control mode.
And then, he can select which High Explosives to trigger depending on the selected channel on the High Explosive Remote Trigger.

And perhaps also, a more advanced version for the Proximity Grenade.
The Proximity Grenade can also be set to a channel, and when one Proximity Grenade is activated by an alien, all the Proximity Grenades on the same channel explodes.

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Cut from this thread on demand for better convenience:
https://openxcom.org/forum/index.php?topic=2279.0

Offline Solarius Scorch

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Re: [SUGGESTION-CUT][#030] New Equipment - High Explosive Remote Trigger
« Reply #1 on: June 24, 2014, 02:14:21 pm »
I don't think it would be terribly effective in practice, but this is exactly why I like this idea a lot. It's just very cool, and X-Comish.

Offline Aldorn

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Re: [SUGGESTION-CUT][#030] New Equipment - High Explosive Remote Trigger
« Reply #2 on: June 24, 2014, 04:57:47 pm »
Ok
Should add a "Remote High Explosives" different from High Explosives, with a higher price
Beware of XCOM unit carrying this "High Explosives Remote Trigger" not to be killed and let such a powerful device in hands of aliens...