Author Topic: [SUGGESTION-CUT][#025] UI enhancement - Infos - Base screen - 01  (Read 3896 times)

Offline Unknown Hero

  • Colonel
  • ****
  • Posts: 176
    • View Profile
25) Base screen.

More infos on the Base screen.



Red dot on the "Equip Craft" button shows that a craft armement has not enough ammunition.

The dot can have different colors.

White dot: all right, nothing to report.
Red dot: a craft armement has not enough ammunition (the player must buy it or manufacture it).
Yellow dot: a craft armement has not enough ammunition, but there is a transfert to the base to allow to equip the craft (or a production ongoing).

**

First dot (green) on the "Research" button shows that there is an ongoing research.
Second dot (red) on the "Research" button shows that it's possible to make (at least) another research (the player is wasting money in salaries and the Scientists research nothing ;) ).

The dot can have different colors.

First dot.

White dot: all right, no possible research.
Green dot: there is an ongoing research.
Yellow dot: there is a possible research, but need to wait for a transfert to the base to allow to research.
Red dot: no more research is possible (all effectued), only wasting money (salaries of Scientists).

Second dot.

White dot: all right, no possible research.
Green dot: there is (at least) another an ongoing research (full potential utilised (Scientists or/and space)).
Yellow dot: there is another possible research, but need to wait for a transfert to the base to allow to research.
Red dot: there is (at least) another possible research, (full potential not utilised, and some Scientists are unoccupied).

**

First dot (green) on the "Manufacture" button shows that there is an ongoing production.
Second dot (red) on the "Manufacture" button shows that it's possible to make (at least) another production (the player is wasting money in salaries and the Engineers produce nothing ;) ).

The dot can have different colors.

First dot.

White dot: all right, no possible production (no Engineers, no Workshop).
Green dot: there is an ongoing production.
Yellow dot: there is a possible production, but need to wait for a transfert to the base to allow production.
Red dot: no production is possible (not enough space/materials/money), and wasting money (salaries of Engineers).

Second dot.

White dot: all right, no possible production (no Engineers, no Workshop).
Green dot: there is (at least) another ongoing production (full potential utilised (Engineers or/and space)).
Yellow dot: there is another possible production, but need to wait for a transfert to the base to allow production.
Red dot: there is (at least) another possible production, (full potential not utilised, and some Engineers are unoccupied).

**

Green dot on the "Transfert" button shows that a transfert is en route to the base.

The dot can have different colors.

White dot: all right, nothing to report.
Green dot: a transfert is en route to the base.

**

There is also dots above the base buttons, 6 for each base.

First bottom dot corresponds to the dot on the "Equip Craft" button.

Second top dot corresponds to the first dot on the "Research" button.
Second bottom dot corresponds to the second dot on the "Research" button.

Third top dot corresponds to the first dot on the "Manufacture" button.
Third bottom dot corresponds to the second dot on the "Manufacture" button.

Fourth top dot corresponds to the dot on the "Transfert" button.

So left to right, Crafts, Research, Manufacture, Transfert.
When all the dots are white or green, it's all good.
When some dot are yellow or red, need some tweaks.

*

In this screen the first base (selected) has 3 red dots and 3 green dots (already explained above).

The second base has 1 green dot, a transfert is en route.

The third base has 1 yellow dot, a Craft need ammunition but there is a transfert (or a production ongoing); and 1 green dot, there is effectively a production ongoing (ammunition for the craft).

The fourth base has 1 red dot, a Craft (at least) need ammunition, need some player tweaks.

The fifth base has 1 green dot, production ongoing, it's ok.

The sixth base has 1 green dot, research ongoing, it's ok.

The seventh and the eighth bases are ok.


*****

And also more infos on the Transfert screen.



Green dot on the "Transfert" button shows that a transfert is en route to the base.

The dot can have different colors.

White dot: all right, nothing to report.
Green dot: a transfert is en route to the base.

*

There is also dot above the base buttons, 1 for each base.

The dot can have different colors.

White dot: all right, nothing to report.
Green dot: a transfert is en route to the base.

*****
Cut from this thread on demand for better convenience:
https://openxcom.org/forum/index.php?topic=2279.0

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [SUGGESTION-CUT][#025] UI enhancement - Infos - Base screen - 01
« Reply #1 on: June 24, 2014, 09:46:43 am »
+1

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [SUGGESTION-CUT][#025] UI enhancement - Infos - Base screen - 01
« Reply #2 on: June 24, 2014, 12:26:08 pm »
Sorry, I still don't like these dots for purely aesthetic reasons.

Besides, while ergonomics is great and all, I think you should be forced to check your facilities once in a while. It's more fun this way.

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Re: [SUGGESTION-CUT][#025] UI enhancement - Infos - Base screen - 01
« Reply #3 on: June 24, 2014, 06:00:10 pm »
Idea is interesting, but frankly not very aesthetic

Go on brainstorming on it, you are able to have lots of nice ideas, so get the challenge on this one

Offline Falko

  • Commander
  • *****
  • Posts: 802
    • View Profile
Re: [SUGGESTION-CUT][#025] UI enhancement - Infos - Base screen - 01
« Reply #4 on: June 24, 2014, 09:14:47 pm »
Sorry, I still don't like these dots for purely aesthetic reasons.
+ how does this work with original solution one dot=1 pixel?