Author Topic: [DONE] [Suggestion] Landing/Crash Site day/night indicator  (Read 16142 times)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #15 on: January 23, 2016, 11:59:19 pm »
Ok, here is the shortened image.


« Last Edit: January 24, 2016, 12:01:00 am by ivandogovich »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #16 on: January 24, 2016, 12:23:19 am »
Can you remove the padding (the empty space)?
It needs to fit the maximum size (24x24 pixels), currently it is 32px wide and 40px high.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #17 on: January 24, 2016, 12:31:00 am »
Can you remove the padding (the empty space)?
It needs to fit the maximum size (24x24 pixels), currently it is 32px wide and 40px high.
Derp!
Will do!

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #18 on: January 24, 2016, 12:48:58 am »
Ok, this I think is in the Ufopaedia palette.  Let me know if it works.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #19 on: January 28, 2016, 06:18:38 pm »
It doesn't work.

a/ palette is wrong
b/ background is not transparent

There are 5 palettes in the game: https://www.ufopaedia.org/index.php?title=PALETTES.DAT#UFO

1. geoscape palette (e.g. INTICON.PCK: https://www.ufopaedia.org/index.php?title=INTICON.PCK)
2. basescape palette (e.g. BASEBITS.PCK: https://www.ufopaedia.org/index.php?title=BASEBITS.PCK)
3. graphs palette (e.g. GRAPHS.SPK)
4. research palette (e.g. UP031.SPK: https://www.ufopaedia.org/index.php?title=UP001.SPK-UP042.SPK)
5. battlescape palette (e.g. SMOKE.PCK: https://www.ufopaedia.org/index.php?title=SMOKE.PCK)

You need to use "1. geoscape palette".

I have added support for the indicator already and I will release a new version later in the evening and then you play play with it until you find the correct solution ;-)
I have no idea how to help you with it though, I am a graphics ultra-noob.
« Last Edit: January 29, 2016, 05:36:59 pm by Meridian »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #20 on: January 28, 2016, 06:31:52 pm »
Can this be optional? I don't like these icons. Since you don't like background color swap, can this be optionally replaced by numbers representing the lighting level (0-15)? Two numbers should be roughly the same size as an icon, and they won't stand out so badly.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #21 on: January 28, 2016, 06:35:15 pm »
Can this be optional? I don't like these icons. Since you don't like background color swap, can this be optionally replaced by numbers representing the lighting level (0-15)? Two numbers should be roughly the same size as an icon, and they won't stand out so badly.

It is completely optional... it is done the same way as the Kneel Indicator... if you don't provide the ruleset entries and the graphics files, it won't do anything.

EDIT: I will not be adding numbers, there are less than 20 people on the planet who would understand what they mean
« Last Edit: January 29, 2016, 05:38:13 pm by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #22 on: April 07, 2016, 04:44:30 pm »
Here's what I decided to use

Code: [Select]
extraSprites:
  - type: DayNightIndicator
    width: 72
    height: 24
    subX: 24
    subY: 24
    files:
      0: Resources/UI/daylight_indicator.png

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11452
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #23 on: April 07, 2016, 04:56:23 pm »
Is the half-sun representing semi-darkness?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #24 on: April 07, 2016, 05:31:00 pm »
Is the half-sun representing semi-darkness?

Yes.
Btw. it's a rising sun over the ocean horizon :)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11452
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #25 on: April 07, 2016, 07:03:33 pm »
Yes.
Btw. it's a rising sun over the ocean horizon :)

Not a hill? :)

And the night is still symbolized by the full moon, right?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #26 on: April 07, 2016, 07:06:37 pm »
And the night is still symbolized by the full moon, right?

No, I left the night as blank (middle sprite)... if I don't see any indicator, it's night.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #27 on: April 07, 2016, 07:14:23 pm »
No, I left the night as blank (middle sprite)... if I don't see any indicator, it's night.

I still like the full moon.  I've been using these for a while, and they are terrific. :)