Author Topic: [DONE] [Suggestion] Landing/Crash Site day/night indicator  (Read 18987 times)

Offline Unknown Hero

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[DONE] [Suggestion] Landing/Crash Site day/night indicator
« on: June 24, 2014, 02:09:17 am »
23) Landing/Crash Site windows.

Add infos in Landing/Crash Site windows, sometimes the player can have 2 or 3 troop transports sent to several destinations, and he is occupied to send interceptors to another UFO; and then a troop transport reach his destination but which UFO is it?

As usual, images are for explanation only (this one is so ugly) ;)



Add the starting base name next/under the craft name.
Display infos about the UFO (depending on the radar, standard or Hyper-wave Decoder).
Display if it's Day or Night (Icon or/and text).

*****
Cut from this thread on demand for better convenience:
https://openxcom.org/forum/index.php?topic=2279.0

Offline davide

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #1 on: June 24, 2014, 09:54:49 am »
+2 for Day/Night icon because it is usefull for select between smoke granate or flash light

- 0.5 for Alien race/mission type

+ 0.5 for the others

Offline 54x

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #2 on: June 24, 2014, 12:09:38 pm »
+2 for Day/Night icon because it is usefull for select between smoke granate or flash light

- 0.5 for Alien race/mission type

+ 0.5 for the others

Eh if you've got a hyperwave decoder you've had access to the race/mission info already, so makes sense to add that to the dialogue. A more granular display of the light level would be better than day/night as well.

Given the fact that you can rename craft or track their numbers I don't think we really need to include their base of operations. If you want that info just name your crafts Skyranger-EU or Avenger-AU, etc...

Online Solarius Scorch

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #3 on: June 24, 2014, 12:36:52 pm »
Yes, I would like the GUI to show all info I'm supposed to know anyway.

Offline Aldorn

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #4 on: June 24, 2014, 05:54:03 pm »
+2 for Day/Night icon because it is usefull for select between smoke granate or flash light

- 0.5 for Alien race/mission type

+ 0.5 for the others
Agree

Offline moriarty

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #5 on: June 24, 2014, 10:27:18 pm »
Yes, I would like the GUI to show all info I'm supposed to know anyway.

this, +1

Offline SenniTrebor

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #6 on: June 28, 2014, 09:18:35 pm »
cool

Offline BlackLibrary

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #7 on: July 01, 2014, 12:30:06 am »
-1, Too much info is worse than not enough, when its clutter. 

Online Meridian

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #8 on: January 14, 2016, 09:39:36 pm »
I like only the day/night/dusk/dawn indicator actually.

Is someone skillful (and willing) enough to create these images and save them in correct palette? Min size 16x16, max size 24x24.

a/ Preferably all three:
- sun
- moon
- sunrise/sunset

b/ but 2 would also be enough... sun/sunrise/sunset being the same

c/ or even 1 (sun) would be enough in worst case... no icon indicating night :)

I could then implement it... but I am no artist myself.

PS: the one on the screenshot is from Skype, 19x19... but we can't use it of course, need something own
« Last Edit: January 14, 2016, 09:42:46 pm by Meridian »

Offline ivandogovich

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #9 on: January 14, 2016, 09:56:27 pm »
I like only the day/night/dusk/dawn indicator actually.

Is someone skillful (and willing) enough to create these images and save them in correct palette? Min size 16x16, max size 24x24.


Shouldn't bee too hard.  I'd like to help.  Is the correct pallete Geoscape?
Which size is preferable?

Cheers, Ivan :D

Online Meridian

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #10 on: January 14, 2016, 10:21:39 pm »
Shouldn't bee too hard.  I'd like to help.  Is the correct pallete Geoscape?
Which size is preferable?

Cheers, Ivan :D

Should be geoscape palette, yes.
Size depending on what looks good... minimum 16px, max 24px... the example on the screenshot has 19px for comparison (with 2x zoom of course).
If you do 2 or even all 3 images, they should have the same size.

Offline Dioxine

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #11 on: January 14, 2016, 10:47:08 pm »
How about doing it simpler... a palette swap for a night mission? Current pink (default) window can go with day missions, green could go with dusk/dawn missions (light 6-14?), blue with night missions. Could be ruleset-controllable. Better than an out-of place icon if you ask me...

Offline ivandogovich

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #12 on: January 14, 2016, 11:02:17 pm »
Here are some options but I'm having some issues with palletes.


Larger:
« Last Edit: January 14, 2016, 11:04:06 pm by ivandogovich »

Offline yrizoud

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #13 on: January 14, 2016, 11:57:01 pm »
Palette swap seems less disruptive, especially since you only need a "nighttime variant".
(Ideal would be a specific background image for each combination of terrain and lightness : daytime farm, nighttime polar,...)

Online Meridian

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Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
« Reply #14 on: January 23, 2016, 06:03:40 pm »
Here are some options but I'm having some issues with palletes.


I like the last sun (4), last moon (7) and last sunrise (10).
Can you make a picture with just these (and no padding)?

Palette swap seems less disruptive, especially since you only need a "nighttime variant".
(Ideal would be a specific background image for each combination of terrain and lightness : daytime farm, nighttime polar,...)

I tried palette swap today, and didn't like it.
I'll try Ivan's images later and make them optional (turned off by default)... or abandon completely if even that doesn't look nice.