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Author Topic: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?  (Read 7878 times)

Offline Unknown Hero

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[SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« on: June 24, 2014, 01:38:08 am »
3) Tired to click everywhere on the combat area to throw a grenade without knowing if it will work?

When the soldier is ready to throw an object (ex: grenade), moving the mouse cursor over the combat area gives informations.
When the soldier can throw to the selected destination tile, a yellow 3D box is displayed and a message is displayed above the control bar: "Able to throw here!".



When the soldier cannot throw to the selected destination tile, a red 3D box is displayed and a message is displayed above the control bar: "Out of range!" (or "Unable to throw here!" depending the situation).

The 3D box and the message are updated each time the player move the mouse cursor over the tiles.



*****
Cut from this thread on demand for better convenience:
https://openxcom.org/forum/index.php?topic=2279.0

Offline Yankes

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #1 on: June 24, 2014, 02:09:21 am »
This could be used for aiming too. Less clicking more shooting/throwing :)

Offline Unknown Hero

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #2 on: June 24, 2014, 02:24:45 am »
Absolutely.  ;)

Offline Falko

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #3 on: June 24, 2014, 08:27:02 am »
+1

Offline davide

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #4 on: June 24, 2014, 09:40:55 am »
+1

Offline Aldorn

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #5 on: June 24, 2014, 12:46:21 pm »
Agree

Offline Solarius Scorch

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #6 on: June 24, 2014, 01:01:57 pm »
Agreed, as long as it only shows throwing range and not grenade's radius. :)

Offline moriarty

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #7 on: June 24, 2014, 08:38:15 pm »
+1

getting "unable to throw here" messages only on mouse-click is very tedious at times... it even leads to click-click-click-click-oops-I-didn't-even-want-to-throw-there situations sometimes.

it would be really nice to display this directly.

Offline clownagent

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #8 on: June 26, 2014, 09:48:07 am »
Yes, this addition would be really useful!

Offline SenniTrebor

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #9 on: June 28, 2014, 09:00:02 pm »
good improvement.

Offline BlackLibrary

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #10 on: July 01, 2014, 12:28:34 am »
+1

Offline Qpoter

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #11 on: July 01, 2014, 02:48:51 am »
+1

Offline yrizoud

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #12 on: July 01, 2014, 11:37:21 am »
Just changing the box color (red=impossible or out of range) would be enough IMO. You'd have the information "Impossible" or "Out of range" if you click anyway.

Offline darkestaxe

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #13 on: July 04, 2014, 10:24:37 am »
+1

I'm not sure I like the text strings at the bottom of the screen though, Id prefer something on the cursor. Changing the cursor color seems non-ideal also, and it wouldn't fit international standards for colorblind accessibility.

Wait-a-minute! Why am I even thinking about international accessibility standards for a basement project?

OXC, you have really raised the fucking bar! James Cameron has a diving ball that could use your help!

Offline Hythlodaeus

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #14 on: July 04, 2014, 12:18:43 pm »
I've already suggested this before myself on the bug tracker, so /thread. Besides, using a new icon is a better idea than using a lit box, given that the latter already means something else on the battlescape UI context, namely that a friendly or enemy unit is targeted. It's a bad idea to use the same element for different contexts.
« Last Edit: July 04, 2014, 12:36:38 pm by Hythlodaeus »