Author Topic: [SUGGESTION-CUT][#001] Combat area border  (Read 12921 times)

Offline Unknown Hero

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[SUGGESTION-CUT][#001] Combat area border
« on: June 24, 2014, 01:34:37 am »
1) Where is the end of the combat area?

Add a red line to show the battle area border...



...and also in the Minimap view.



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Cut from this thread on demand for better convenience:
https://openxcom.org/forum/index.php?topic=2279.0

Offline michal

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #1 on: June 24, 2014, 09:00:22 am »
Ufo: The Two Sides had nice solution for that. Instead of such border, there were gray area (with normal tiles) around map - that acted as special buffer - you couldn't go there, but grenades could fall there etc. So map was bit bigger, but outer parts were inaccesible.

Offline pmprog

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #2 on: June 24, 2014, 09:18:35 am »
Yeah, I liked what TTS did

Offline davide

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #3 on: June 24, 2014, 09:34:33 am »
+1

Lines or different color background are usefull
« Last Edit: June 25, 2014, 10:32:08 am by davide »

Offline Aldorn

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #4 on: June 24, 2014, 12:25:37 pm »
I don't like this, as I prefer not to know where is the end of map
Also agree if as an option that we may toogle or not

Offline moriarty

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #5 on: June 24, 2014, 08:34:58 pm »
+1 for this as an option

Offline Solarius Scorch

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #6 on: June 25, 2014, 12:50:56 am »
I don't like this, as I prefer not to know where is the end of map

But this is known anyway. The cursor won't leave the map, so it's easy to scan for map edges.

Offline Hobbes

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #7 on: June 25, 2014, 01:48:20 am »
But this is known anyway. The cursor won't leave the map, so it's easy to scan for map edges.

I'd add from the first picture on the OP that to me it is a bit obvious that the map ends there. But I concede that others might find it more difficult to see it.

Offline Chiko

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #8 on: June 25, 2014, 02:00:21 am »
Ufo: The Two Sides had nice solution for that. Instead of such border, there were gray area (with normal tiles) around map - that acted as special buffer - you couldn't go there, but grenades could fall there etc. So map was bit bigger, but outer parts were inaccesible.
I vote for this one. It sucks when I fire a rocket or something and it just disappear.

Offline Solarius Scorch

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #9 on: June 25, 2014, 03:27:30 am »
I vote for this one. It sucks when I fire a rocket or something and it just disappear.

+1

(UFO: Aftershock used it too. And this is my favourite tactical game after X-Com.)

Offline Aldorn

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #10 on: June 25, 2014, 01:14:29 pm »
+1

(UFO: Aftershock used it too. And this is my favourite tactical game after X-Com.)
As an option...

What if you decide in your FMP to make last Cydonian missions far bigger than vanilla... Enabling this option could kill some part of suspense

Offline Solarius Scorch

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #11 on: June 25, 2014, 02:26:22 pm »
As an option...

What if you decide in your FMP to make last Cydonian missions far bigger than vanilla... Enabling this option could kill some part of suspense

You could try modifying the map size, something like this:

Code: [Select]
alienDeployments:
  - type: STR_MARS_CYDONIA_LANDING
    width: 90
    length: 90
    height: 2

(It's 60/60/2 now)

Offline Aldorn

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #12 on: June 25, 2014, 02:32:09 pm »
You could try modifying the map size, something like this:

Code: [Select]
alienDeployments:
  - type: STR_MARS_CYDONIA_LANDING
    width: 90
    length: 90
    height: 2

(It's 60/60/2 now)
Sure, I did, my mod is currently exactly of 90X90, and a "little" bigger for STR_MARS_THE_FINAL_ASSAULT. I updated alien number accordingly (trying to respect same density).
And that's fun not to really know how big it is


Offline Solarius Scorch

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #13 on: June 25, 2014, 02:34:26 pm »
Sure, I did, my mod is currently exactly of 90X90, and a "little" bigger for STR_MARS_THE_FINAL_ASSAULT. I updated alien number accordingly (trying to respect same density).
And that's fun not to really know how big it is

Random map size... Why didn't I think about this.

It would be so great to have it configurable.

EDIT: Just made the suggestion https://openxcom.org/forum/index.php?topic=2431.0
« Last Edit: June 25, 2014, 02:41:11 pm by Solarius Scorch »

Offline Aldorn

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #14 on: June 25, 2014, 02:48:28 pm »
As making terror mission be rectangular (30X60, 40X80) to increase the specificity of the athmosphere of such a mission
A terror is never a mission as others  8)