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Author Topic: [SUGGESTION-CUT][#001] Combat area border  (Read 12917 times)

Offline Hobbes

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #15 on: June 25, 2014, 04:08:45 pm »
Sure, I did, my mod is currently exactly of 90X90, and a "little" bigger for STR_MARS_THE_FINAL_ASSAULT. I updated alien number accordingly (trying to respect same density).
And that's fun not to really know how big it is

90x90!?!?!  :o

That's almost 4 times the original map size (50x50 = 2500, 90x90 = 8100)!

Offline darkestaxe

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #16 on: July 04, 2014, 10:09:53 am »
One big fat vote for the TTS model: non-pathable greyed 10x10 map-sections around the border of the map.

In the meantime +1 for the optional band around the map.

Offline Sturm

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #17 on: July 04, 2014, 02:11:34 pm »
I also vote for the gray border.

Offline Aldorn

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #18 on: July 05, 2014, 11:58:04 am »
I also vote for the gray border.
+1 if as an option  8)

Offline Unknown Hero

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #19 on: July 05, 2014, 04:57:29 pm »
Quote
+1 if as an option  8)

You mean the choice of color? Right?
Or the option to have the choice to choose the color?  ::)

 ;D

Offline Muukalainen

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #20 on: July 05, 2014, 05:37:06 pm »
+1 for TTS gray area solution so your rockets don't just disappear next to an alien if the map ends there.

Would be nice to be an option, though I don't know why anybody would not want that to be on.

Offline Unknown Hero

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #21 on: July 05, 2014, 11:32:22 pm »
So, here is the famous gray area that everyone is talking about.

As I can see with happiness, they had the good idea to add a red line around the grey area, and it's visible even in the black parts on the screen, great.  :)

Maybe not need such a large gray area? 10 tiles?
No too disturbing while playing?


Offline Solarius Scorch

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #22 on: July 05, 2014, 11:52:48 pm »
OK, 10 is way too much. I vote 4.

Offline Unknown Hero

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #23 on: July 06, 2014, 01:31:07 am »
@ Aldorn

Quote
+1 if as an option  8)

That goes without saying.  ;)

For me always "ON".  :D


@ Solarius Scorch

Quote
OK, 10 is way too much. I vote 4.

Seems more reasonable and less risk of inducing the player in error.  :)

For me, 2 tiles would be sufficient, but 4 tiles is acceptable.

Offline Muukalainen

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #24 on: July 06, 2014, 02:06:17 am »
I think 10 is ok. I don't see why it should be any less, but instead it could be more, even 50. It is area where you can not go to. It does not distract the player. It is simply there so rockets don't just disappear when they exit the map.

If it was only 2 squares then it would not fix the problem it was intended to fix, to have something the rockets can hit instead of just disappearing.

Offline Unknown Hero

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Re: [SUGGESTION-CUT][#001] Combat area border
« Reply #25 on: July 06, 2014, 02:29:47 am »
@ Muukalainen

The problem is to see where is the combat area border, look at the OP; for me the rockets just disappearing is not a problem.

I want to see where is the combat area border whithout the need to move the 3D box curseur all over the screen, it's quite boring.

Just a red line would be enough for me.

Also, you can not see where is the combat area border in the Minimap view.

The Battlescape is a tactic phase of the game, tactic is not the same depending where is located the combat area border.

*

Another solution:

Why not put the red line at the combat area border, and you can add thousands of tiles after if you want.
« Last Edit: July 06, 2014, 02:41:17 am by Unknown Hero »