Author Topic: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?  (Read 7982 times)

Offline Falko

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #15 on: July 04, 2014, 01:06:38 pm »
how about this
you already have the launch missile button you can put the "can throw" info there .. with two colors you even avoid new language strings

Offline Hythlodaeus

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #16 on: July 04, 2014, 01:11:24 pm »
Too clunky. Although I like the recoloured arrow. It's a good way to implement it before getting a better icon.

Offline Falko

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #17 on: July 04, 2014, 01:14:38 pm »
the more subtle version is
the throw-arrow has an animation
if can throw - animate
if can not throw - do not animate
+colorblind compatible :)

(+perhaps make the animation a bit faster/more frames?)

Offline Unknown Hero

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Re: [SUGGESTION-CUT][#003] Grenade, to throw or not to throw?
« Reply #18 on: July 06, 2014, 12:53:52 am »
@ Hythlodaeus

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I've already suggested this before myself on the bug tracker, so /thread.

You win.

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Besides, using a new icon is a better idea than using a lit box, given that the latter already means something else on the battlescape UI context, namely that a friendly or enemy unit is targeted.

The yellow color, as you said, is "namely that a friendly or enemy unit is targeted"

This means: "It's ok, I am on the right spot, I can do it!"

Yellow color for the Throw action animated 3D box --> "It's ok, I am on the right spot, I can do it!"

It's a good idea tu use the same color code for the same possibility.

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It's a bad idea to use the same element for different contexts.

The context is the same, the Battlescape area.

The element is not the same, the Throw action animated 3D box is very specific.

Why add another code when it's unnecessary.


When I make a suggestion, I try to use what is already in the game.

Specific animated 3D box for the Throw action --> ok

Yellow color 3D box --> ok

Preservation of the color code for the user (yellow --> "it's ok, I am on the right spot, I can do it!") --> ok

Additional display for different users (visual understanding of the interface), already in the game, text displayed above the Control Bar --> ok