Author Topic: 'Hidden Movement' never ending...  (Read 2961 times)

Offline Murmur

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'Hidden Movement' never ending...
« on: June 22, 2014, 09:26:29 am »
Haven't seen this happen before, using the 2014-06-22 02:28 nightly. During a terror mission on the 3rd or 4th turn the hidden movement screen never goes away. Attached is the save, pressing the end turn button should result in some floaters shooting, then the never ending hidden movement screen. I am using a few mods, but nothing major. Disabling the mods and loading the save results in the same thing. I'm not sure if the save will be useful in any way but I figured it couldn't hurt to make a post about it.

Emre

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Re: 'Hidden Movement' never ending...
« Reply #1 on: June 22, 2014, 10:57:05 pm »
I have the same problem with my game, adding the options.cfg

openxcom_git_master_2014_06_22_0610.zip on windows 7 (32bit)

Ed: It's on terror mission with reapers as mentioned by other players.
« Last Edit: June 23, 2014, 12:04:48 am by Emre »

Online Solarius Scorch

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Re: 'Hidden Movement' never ending...
« Reply #2 on: June 22, 2014, 11:02:07 pm »
I had the same problem. Thought it was related to how I modified Hobbes' terrain pack, but now I;m not so sure.

Offline Murmur

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Re: 'Hidden Movement' never ending...
« Reply #3 on: June 22, 2014, 11:15:08 pm »
I've done some more testing and it seems to be related to Reaper Terrorists, at least in my case.

Offline azurelao

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Re: 'Hidden Movement' never ending...
« Reply #4 on: June 22, 2014, 11:51:51 pm »
I am getting the same deal.

On the 4th turn or so of a terror mission with floaters and reapers it bugs out on the Hidden Movement screen.
After some reloading and restarting the mission it seems that the game freezes when a reaper attacks something.

Online Solarius Scorch

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Re: 'Hidden Movement' never ending...
« Reply #5 on: June 23, 2014, 01:26:50 am »
Confirmed for floaters and reapers, though I was unable to determine which one.

Offline Murmur

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Re: 'Hidden Movement' never ending...
« Reply #6 on: June 23, 2014, 01:44:38 am »
If you load the save I attached and end the turn, when the never ending hidden movement screen comes up, turn on debug mode. Scroll through the alien units with the select next unit button, and you'll see that all of the aliens that are selectable have moved (missing TU's) except for the reaper terrorist towards the center of the map. It's also the one the camera is centered on when you turn on debug mode so I'm thinking he's the culprit. Not sure what his deal is though, there are places that he can move to so it's not like he's stuck or anything.

Offline Warboy1982

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Re: 'Hidden Movement' never ending...
« Reply #7 on: June 23, 2014, 04:07:23 am »
his status is set to AIMING despite the fact he's just standing there, it's fixed in the current nightly, but you'll have to fix the save file yourself (just copy the status from another unit)