I could play more on linux
Hehe, You'll have your day then
Btw, have you ever thought about open sourcing x@com or at least your roguelike engine?
Definitely, especially the engine. But I'm a somewhat obsessive perfectionist, and would never be able to do something like that unless I was convinced it was something that others could use without a lot of help and support on my end (it's not), so I don't think so.
Instead I want to make X@COM so moddable that others will be able to create completely different TBS games through a mod, which is pretty close to open sourcing, without the programmability (scripting instead). It'll include a hugely detailed manual on how to make all your own particle effects, objects, maps, entities, etc. Mostly because I'll need the manual for myself anyway to create the game, otherwise the project eventually gets so big I can't remember everything myself, anyway
So others can benefit from my horrible memory by having a great resource for making new versions of the game, and we can all benefit from playing them