OMG OMG OMG TFTD in openxcom OMG whens it gonna be ready? Gawd this is taking forever!
OK, I can't wait anymore, time to dive in and hack together a clumsy TFTD build. I'm not going to lie, it's gonna look like shit and it's gonna crash everytime we try to go to the battlescape, but it works. Sorta
Instructions for installing: - Install the latest nightly in a new folder called OpenCantWait\
- Grab GEODATA GEOGRAPH MAPS ROUTES and UNITS from your TFTD folder and copy them to OpenCantWait\data
- Grab GEODATA GEOGRAPH MAPS ROUTES UNITS and UFOINTRO from xcom1 and copy to OpenCantWait\data again
----- Do not overwrite, ignore files that are already there. ----- - Download SOUND.zip below and add the \SOUND folder to your OpenCantWait\data
- Get SAMPLE.CAT - SAMPLE3.CAT from either your UFO or TFTD directory and add them to OpenCantWait\data\SOUND
----- Using the UFO versions will give you UFO sounds and the TFTD version will give you no sound ----- - Download HACK-CantWait.yml below and add it to your OpenCantWait\data\Languages folder
----- You must also select the hacked language in the options menu for it to take effect -----
OMG OMG OMG TFTD in openxcom OMG whens it gonna be ready? Gawd this is taking forever!
Shutup and wait Darkestaxe! Gawd! I'm working on it.
Current Limitations: * The game crashes if you enter the battlescape.
(For now if you really want to use the battlescape, you'll have to use UFO files, but then you'll be playing UFO.) * The equip screen and UFOpedia entries are just blank screens (no buttons or anything). Hit Esc to leave, use UFO files to play UFO.
* In relation to the ruleset: all stats, functionality, etc is exactly the same between UFO and TFTD, always always always - except for almost everything.
I'm not planning on changing the ruleset unless it's to either make a new screen work or squash more lies. SupSuper and Warboy are already working on an official one and ruleset work is a lot of work.[/list]