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Author Topic: Terrain Pack - Info & Feedback  (Read 340501 times)

Offline BBHood217

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #300 on: August 28, 2014, 11:41:02 am »
I have the perfect place for an arctic base: An alien raid mission in polar terrain.

Offline Solarius Scorch

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #301 on: August 28, 2014, 06:17:22 pm »
Here's a better mannequin sprite, to look more like the thing and less like an actual civilian.

Offline Recruit69

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #302 on: August 28, 2014, 07:52:25 pm »
Well, I assume the error I am seeing relates to this mod (as part of FMP)

See the screenshot and save file...

It seems I cannot walk down the stairs without spending LOTS of timeunits. See the path finding figure number starts at 22 then suddenly 0

Note - yes playing on Ironman (ouch)

« Last Edit: August 28, 2014, 07:53:57 pm by Recruit69 »

Offline Recruit69

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #303 on: August 28, 2014, 08:04:19 pm »
And this one,

I see the alien, I want to retreat my soldier downstairs rather than risk a snap shot, but unfortunately, it wont let me other than going upstairs.

See screenshot and save file, try clicking on the poor guy to go downstairs!

Offline Hobbes

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #304 on: August 28, 2014, 11:12:10 pm »
Here's a better mannequin sprite, to look more like the thing and less like an actual civilian.

Thanks. Added to tileset, I'm currently reworking the tilesets and the maps.

Well, I assume the error I am seeing relates to this mod (as part of FMP)

See the screenshot and save file...

It seems I cannot walk down the stairs without spending LOTS of timeunits. See the path finding figure number starts at 22 then suddenly 0

Note - yes playing on Ironman (ouch)

I'm afraid I can't find anything in the mod terrain or maps to justify this behavior.

And this one,

I see the alien, I want to retreat my soldier downstairs rather than risk a snap shot, but unfortunately, it wont let me other than going upstairs.

See screenshot and save file, try clicking on the poor guy to go downstairs!

Fixed. Thanks.
« Last Edit: August 28, 2014, 11:17:46 pm by Hobbes »

Offline wsmithjr

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #305 on: August 29, 2014, 04:08:15 am »
Had something I thought was weird happen in the new desert/mountain map.  Had a soldier climbing up the side of the mountain, and then he fell through the side of the mountain to inside it.  Maybe it's intentional to give it that Hobbit-like feel.  8)


Offline ivandogovich

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #306 on: August 29, 2014, 05:51:42 am »
Had something I thought was weird happen in the new desert/mountain map.  Had a soldier climbing up the side of the mountain, and then he fell through the side of the mountain to inside it.  Maybe it's intentional to give it that Hobbit-like feel.  8)

OMG... thats awesome! Brilliant!  and freaking devious... the snakeman spawnpoints in there... <shudders>

Offline Hobbes

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #307 on: August 29, 2014, 06:01:54 am »
Had something I thought was weird happen in the new desert/mountain map.  Had a soldier climbing up the side of the mountain, and then he fell through the side of the mountain to inside it.  Maybe it's intentional to give it that Hobbit-like feel.  8)

Unintentional behavior... the ground tiles were missing on that level, so that's why it fell. Fixed for next version. Thanks :)

Offline Solarius Scorch

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #308 on: August 29, 2014, 08:01:31 am »
Hobbes, regarding the tileset: is there still some place for adding partially destroyed tiles? For some of them ruined versions already exist (like for example wardrobe), others can be done easily...

Offline Hobbes

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #309 on: August 29, 2014, 01:35:14 pm »
Hobbes, regarding the tileset: is there still some place for adding partially destroyed tiles? For some of them ruined versions already exist (like for example wardrobe), others can be done easily...

Yes, there is still space for partially destroyed tiles.

Offline Hobbes

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #310 on: August 29, 2014, 03:29:36 pm »
I've uploaded version 2.0, available here.

Change Log
* Split the ruleset into two, Terrain Pack and Missions Pack, to keep the terrains and missions separate, for easy updating and integration  with other mods. Also included the Alien Remix ruleset.
* Fixed bugs with the Industrial, Desert Mountain, Polar Mountain, Forest Mountain, Railyard and Dawn City terrains.
* Added Alien Hive and Alien Hunt to the Missions Pack.
* Added French and Russian translations, courtesy of Infini and VSx86, respectively.

I haven't added the Commercial terrain since it's still unfinished and there were a lot of important updates ready to go, plus I am also developing a new Jungle terrain, but those will be added as soon as possible.

Offline Solarius Scorch

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #311 on: August 29, 2014, 03:32:24 pm »
Yes, there is still space for partially destroyed tiles.

OK, I'll try to do them tomorrow (today is a no-no).

I've uploaded version 2.0

On the other hand, I may not have the time... :D

Offline Hobbes

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Re: [MAPS] Terrain/Missions Pack (WIP)
« Reply #312 on: August 29, 2014, 03:34:18 pm »
OK, I'll try to do them tomorrow (today is a no-no).

On the other hand, I may not have the time... :D

Version 2.1 is waiting for your destroyed tiles... ;)

Also, could you post a pic of what your maps are supposed to look? Since the tilesets were changed I have problems figuring out which tiles were replaced.

Offline Vulgar Monkey

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Re: [MAPS] Terrain/Missions packs (WIP)
« Reply #313 on: August 29, 2014, 04:32:58 pm »
re that unintentional tile bug.....do you think it is possible to purposely reproduce this effect to create a 'cave system' map?

Might be interesting for some afghanistan/vietnam type tunnel-fighting affair.
I dont know about you lot, but I certainly find those little unlit cave sections of alien bases to be most intimidating. Especially with Chryssies.

Offline Hobbes

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Re: [MAPS] Terrain/Missions packs (WIP)
« Reply #314 on: August 29, 2014, 05:17:11 pm »
re that unintentional tile bug.....do you think it is possible to purposely reproduce this effect to create a 'cave system' map?

Might be interesting for some afghanistan/vietnam type tunnel-fighting affair.
I dont know about you lot, but I certainly find those little unlit cave sections of alien bases to be most intimidating. Especially with Chryssies.

That unexpected effect can be reproduced but do you really want to have to spend TUs to look for the entrances? Plus, you can get in but I don't think you can get out of those caves which could bring movement problems.

There are a couple of those hills though that have openings on the top that lead to the inside. Usually they will be slightly hidden though, like the map below.