Author Topic: Terrain Pack - Info & Feedback  (Read 263633 times)

Offline Hobbes

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Re: [MAPS] Terrain Pack (WIP)
« Reply #15 on: June 22, 2014, 09:04:25 pm »
I just had a look at that specific map block and I can't find anything wrong about it.

Offline Solarius Scorch

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Re: [MAPS] Terrain Pack (WIP)
« Reply #16 on: June 22, 2014, 09:20:53 pm »
I just had a look at that specific map block and I can't find anything wrong about it.

Yeah, I don't think so either. Must be something about these dimensions, I guess...

Offline Hobbes

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Re: [MAPS] Terrain Pack (WIP)
« Reply #17 on: June 22, 2014, 10:09:31 pm »
Yeah, I don't think so either. Must be something about these dimensions, I guess...

It's not the dimensions. I just tried 60x60x10, Dawn City with the building on the pic on the battlefield and I had no issues.

Are you running any alien mods?
« Last Edit: June 22, 2014, 10:19:05 pm by Hobbes »

Offline Solarius Scorch

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Re: [MAPS] Terrain Pack (WIP)
« Reply #18 on: June 22, 2014, 11:03:17 pm »
It's not the dimensions. I just tried 60x60x10, Dawn City with the building on the pic on the battlefield and I had no issues.

Are you running any alien mods?

I am, but now I saw this:
https://openxcom.org/forum/index.php?topic=2370.new;topicseen#new

So perhaps it's not related to any mod at all.

Offline davide

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Re: [MAPS] Terrain Pack (WIP)
« Reply #19 on: June 23, 2014, 11:00:14 am »
A big doubt : is It possible have maps

- with size 70 x 40 x 4 (such as TFTD maps of Pleasure Liner and Cargo Ship)
- with size 100 x 40 x 8  (a hypothetical joined version)

Thank you

Offline Hobbes

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Re: [MAPS] Terrain Pack (WIP)
« Reply #20 on: June 23, 2014, 02:14:12 pm »
A big doubt : is It possible have maps

- with size 70 x 40 x 4 (such as TFTD maps of Pleasure Liner and Cargo Ship)
- with size 100 x 40 x 8  (a hypothetical joined version)

Thank you

Just tried 70x40x4 without a problem a Terror Site, although those TFTD terrains are actualy 40x70x4. I'm assuming the other dimensions should work as well, but you can always try that for yourself if you edit the ruleset of the terrain pack.

Offline Solarius Scorch

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Re: [MAPS] Terrain Pack (WIP)
« Reply #21 on: June 24, 2014, 11:10:03 am »
Just tried 70x40x4 without a problem a Terror Site, although those TFTD terrains are actualy 40x70x4. I'm assuming the other dimensions should work as well, but you can always try that for yourself if you edit the ruleset of the terrain pack.

Yes, it was confirmed by devs to be a problem with Reapers, and already fixed. Therefore it has nothing whatsoever to do with your mod.
Many apologies for the confusion.

Offline Hobbes

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Re: [MAPS] Terrain Pack (WIP)
« Reply #22 on: June 25, 2014, 03:25:30 pm »
Has anyone asked for a Skyranger? :)


Offline Aldorn

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Re: [MAPS] Terrain Pack (WIP)
« Reply #23 on: June 25, 2014, 03:31:52 pm »
Has anyone asked for a Skyranger? :)
Hé hé  ;D

Offline Solarius Scorch

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Re: [MAPS] Terrain Pack (WIP)
« Reply #24 on: June 25, 2014, 04:18:20 pm »
Has anyone asked for a Skyranger? :)

+1! :)

Offline davide

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Re: [MAPS] Terrain Pack (WIP)
« Reply #25 on: June 25, 2014, 04:34:22 pm »
Thank you, its mine!

I nevere remember where I park my car !!!

 ;D ;D

very good


PS:

It is lootable ? 8)


I mean, may I bring it to my base after the combat ?  ::)



Offline davide

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Re: [MAPS] Terrain Pack (WIP)
« Reply #26 on: June 25, 2014, 05:10:18 pm »
After the joke


Is it  possible render partial random terrain such as Plane Crash Site of UFO2000
 :'(

It was defined by programmative script by language LUA.

Some maps have mandatory position constraint.

Hobbes do you remove maps with docks from TFTD Port terrain for this reason ?

Some TFTD Island maps have sea on the left border too.










Offline Hobbes

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Re: [MAPS] Terrain Pack (WIP)
« Reply #27 on: June 25, 2014, 06:11:03 pm »
After the joke


Is it  possible render partial random terrain such as Plane Crash Site of UFO2000
 :'(

It was defined by programmative script by language LUA.

Some maps have mandatory position constraint.

Hobbes do you remove maps with docks from TFTD Port terrain for this reason ?

Some TFTD Island maps have sea on the left border too.

I don't recall the specifics of the Plane Crash LUA script but essentially on OpenXCom we're currently limited to either complete random placement (UFO & Alien Base terrains) or random + 2 possible roads (Urban terrain). I had to remove the docks maps, plus a couple of others that had mandatory placement, from Port exactly for this reason.

If TFTD is implemented then it will be required to create scripts for Island and Port to deal with these situations. Hopefully at that point the map generation code is changed so that it can be modded for specific conditions.

Offline Hobbes

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Re: [MAPS] Terrain Pack (WIP)
« Reply #28 on: June 25, 2014, 10:34:02 pm »
A few more Area51 concepts:

Offline Mr. Quiet

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Re: [MAPS] Terrain Pack (WIP)
« Reply #29 on: June 26, 2014, 02:48:56 am »
Hey Hobbes, I love your maps, you're awesome! Anything you can do to add maps to the crash-sites? A good chance for City maps on crash-sites and I don't mind farm maps on landing sites, since I shoot down every ship I see. Thank you mate.