my idea is an extension it items
the items ruleset get 2 new properties
- type: STR_PSI_AMP
replaceitem: STR_PSI_AMP_EMPTY
replacecount: 1
what does that do?
after a targeted primary action (weapon fire, psiattack, mindprobe, meeleattack)
the item can be replaced
for the vanilla play there is obvious no change
but what can be accomplished
melee weapons can be damaged over time
after 10 hits with the combatknife it needs to be sharpened or it looses some damage
the stunrod gets better but after 3 hits you need to reload its battery in the base - so carry/bring more of these things
the psi amp can be remodelled to use ammunition (you can mod clips to psiamp but they have no effect the bulletconsumption is connected to createProjectile .. and psi has no projectiles)
to my knowledge there is only one one-way-weapon-mod SSLR - the trick here is that the weapon is not recovered after battle even if you dont use it .. with this only after the shot does SSLR convert to EMPTY_SSLR and the empty SSLR is not recovered but unused weapons stay in the base
i could think of one or two other applications of such thing