Author Topic: New base facility (help)  (Read 17706 times)

Offline Warboy1982

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Re: New base facility (help)
« Reply #15 on: June 25, 2014, 04:04:50 am »
the code for it is effectively what one would expect were this an apocalypse remake.

Online Solarius Scorch

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Re: New base facility (help)
« Reply #16 on: June 25, 2014, 04:28:53 am »
the code for it is effectively what one would expect were this an apocalypse remake.

OK, I guess it'll be fun too!

So I hope too see it someday. :)

Offline MrFrustrated

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Training Facility
« Reply #17 on: August 15, 2014, 09:57:30 pm »
How about a Training Facility?

Have it be a new buildable facility.

You stick your soldiers in it for a month. They improve slightly. Maybe make it dependent on researching a new tec or medkits. The improvement would be less than a good combat mission.

I would make a Mark I, and Mark II.

Mark I would only improve some things (strength, Stamia, health, Time Units, Firing and Throwing accuracy) by a little. It could improve 1 stat or improve several stats by a small amount.

Mark II would improve everything (Except psi strength, maybe psi skill), including bravery and reactions. Mark II would help improve more stats by a larger amount. Obviously, psi skill would increase by a smaller amount than a psi lab. It should require psi labs be unlocked for research the Mark II.

If I was writing the flavor, Mark I would be described as the most modern gym/firing range. The Mark II would be that plus psychological testing and a VR facility that uses psi.


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Also, in the skirmish mode, can we have a training bar for our soldiers like the aliens have a tec bar?

It would be cool to have elite troops try to kill mutons with just rifles.


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This mod is great, I especially like the skimish mode.




Offline Avalanche

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Re: Training Facility
« Reply #18 on: August 18, 2014, 04:25:19 am »
I don't know if it's doable, but I like this idea. Seeing as XCOM is apparently made up of a bunch of random people picked up off the street, the could all do with some time spent at the firing range.

Online Solarius Scorch

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Re: Training Facility
« Reply #19 on: August 18, 2014, 08:21:12 am »
This has been suggested before:

https://openxcom.org/forum/index.php?topic=2341.0

Merge the threads, maybe?

Offline Vakrug

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Re: New base facility (help)
« Reply #20 on: July 20, 2023, 10:49:34 am »
I can't find an appropriate thread, so I will write here. Also I failed to understand if training facilities are part of OpenXcom or each mod implements them separately.

Today training facility is a part of many mods. Sadly it has one significant drawback: soldiers are constantly avoiding their training and you as a player have to spent a lot of time to reassign them. Every time a soldier gets wounded, transformed or transferred (which happens constantly) it is no longer assigned to training. In most cases you don't even care who are training, you just want to make sure that training center is full. I wish there was a button "automatically train available soldiers" so that I was not forced to constantly babysit all of this.