Author Topic: [ENEMY] Recycled Alien Collection 1.0  (Read 20236 times)

Offline Falko

  • Commander
  • *****
  • Posts: 804
    • View Profile

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10505
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
    • Email
Re: [ENEMY] Recycled Alien Collection 1.0
« Reply #31 on: January 18, 2015, 01:16:25 pm »
Yes, you need the nightly build - sorry about this :)

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 528
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: [ENEMY] Recycled Alien Collection 1.0
« Reply #32 on: February 15, 2015, 01:19:15 am »
Hi Solar, I'm finally ready to run this mod of yours, but now this:

[ERROR] Error with unit STR_SALAMANDRON_TERRORIST: Unit height may not exceed 25

Got everything else running correctly, latest nightly too.

I'll check the past posts now if this has already been talked about. Thanks. I'm back. Didn't see anything similar.

Found this in the rul file under "items:"

  - type: STR_SALAMANDRON_TERRORIST
    size: 0.0
    recover: true
    liveAlien: true
    costSell: 60000
    listOrder: 14407


Dunno how to add the fancy code box you guys use.
« Last Edit: February 15, 2015, 01:35:46 am by Mr. Quiet »

Offline kikimoristan

  • Commander
  • *****
  • Posts: 649
    • View Profile
Re: [ENEMY] Recycled Alien Collection 1.0
« Reply #33 on: February 15, 2015, 05:39:42 am »
Look into units:  and find standHeight or floatHeight or kneelHeight  for STR_SALAMANDER_TERRORIST should be less than 25

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10505
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
    • Email
Re: [ENEMY] Recycled Alien Collection 1.0
« Reply #34 on: February 15, 2015, 04:03:31 pm »
Yeah, one nightly update made high units impossible. It was fine before, since the game automatically adjusted the height to the allowed maximum, but at some point the devs disabled it (I don't know why, though I'm sure they had their reasons).

Tollworkout is right, it's enough to change these parameters value to 24. I'd do it myself, but am moving right now and can't access my files...

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 528
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: [ENEMY] Recycled Alien Collection 1.0
« Reply #35 on: February 15, 2015, 11:51:53 pm »
Thanks guys and good luck with your moving.

Offline kikimoristan

  • Commander
  • *****
  • Posts: 649
    • View Profile
Re: [ENEMY] Recycled Alien Collection 1.0
« Reply #36 on: March 02, 2015, 08:12:53 am »
look into my deep aliens mod i ported lobsterman, gillman, calcinite, deep one, and biodrone as well sonic weapns and few other things you're welcome to use them if you wish :)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10505
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
    • Email
Re: [ENEMY] Recycled Alien Collection 1.0
« Reply #37 on: March 02, 2015, 04:08:49 pm »
look into my deep aliens mod i ported lobsterman, gillman, calcinite, deep one, and biodrone as well sonic weapns and few other things you're welcome to use them if you wish :)

Thanks, but first I'd need to think of a concept behind such a race. Besides, I'm hoping for some sort of a hybrid game at some point, which would clash with this mod...