And a new release, this time to flex the MT-32's integrated Reverb circuitry, which I absolutely adore.
This is available from the
Mod Portal, just like the previous version.
VERSION 2.x RELEASES REQUIRE AN OPENXCOM BUILD WITH SDL_Mixer2. AT TIME OF WRITING THIS IS ONLY THE EXPERIMENTAL ANDROID AND iOS BUILDS.
IF YOUR BUILD DOES NOT HAVE THIS, TRACKS WITH OVERLAPPING REVERB WILL SOUND SLIGHTLY BROKEN ONCE EVERY 2 LOOPS.
I've got Max Reverb uploaded, I intend to have Enh Reverb uploaded in a day or two.
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Since the Enemy Unknown MT-32 Music Pack seems about done, I'm turning my attention to TFTD.
Has enough work been done to understand TFTDs music structure, such that I could create a music pack for it?
* Edit: Revision 2 of the OpenXCom TFTD MT-32 music pack is released! Grab it here:
DropboxReadme:
This is revision 2 of my OpenXCom TFTD MT-32 music pack.
The reference music files for TFTD do not include GMWIN and GMLOSE. This is the music for the Victory and Game Over slideshows. Should this naming convention change a new revision will be necessary.
This revision was re-cut from the original MT-32 captures to a 44.1kHz final audio rate, to address issues with 48kHz audio in OpenXCom.
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Install like any other OpenXCom Music Pack:
Extract the contents into <datadirectory>/SOUND, overwriting as necessary.
In Game Options -> Audio, make the following changes:
set Music Format to OGG, or else make sure there are no other GM*.* files in the directory.
Set Audio Sample Rate to 44.1 KHz
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Further details might be available at:
https://openxcom.org/forum/index.php?topic=2330.0