Author Topic: [SUGGESTIONS] Ideas for new total conversion  (Read 10295 times)

niculinux

  • Guest
[SUGGESTIONS] Ideas for new total conversion
« on: June 18, 2014, 10:27:52 am »
Helloa gain!

I think that for the game to have a second youth we'd need more total conversion, actually the one avaiable is the dioxine's pirate mod (at time i'm writing it's on 0.73 version). Well I know it's a hello of work, but any ideas in the meantime?

Thanks and have a great day!! <3
« Last Edit: June 18, 2014, 10:31:20 am by niculinux »

Offline Angelus_EV

  • Colonel
  • ****
  • Posts: 181
  • Trust no one
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #1 on: June 18, 2014, 02:35:01 pm »
Doom

Offline shinr

  • Colonel
  • ****
  • Posts: 139
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #2 on: June 18, 2014, 02:58:11 pm »
Master of Orion

Humans somehow managed to piss off every single alien power out there, who in turn formed an alliance and now you are tasked to defend Earth against the Alien Invasion.

Offline Angelus_EV

  • Colonel
  • ****
  • Posts: 181
  • Trust no one
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #3 on: June 18, 2014, 03:35:20 pm »
starcraft

Offline Nightwolf

  • Captain
  • ***
  • Posts: 70
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #4 on: June 18, 2014, 03:38:50 pm »

niculinux

  • Guest
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #5 on: June 18, 2014, 04:58:40 pm »
I like it! :-)

mee ttto! Espacially, consider also that those were contemporary games in the '90!

Offline Unknown Hero

  • Colonel
  • ****
  • Posts: 176
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #6 on: June 18, 2014, 07:41:05 pm »
A turn based Mech-Commander 1.

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #7 on: June 18, 2014, 11:00:43 pm »
it's crying out for a warhammer 40k mod

Offline clownagent

  • Colonel
  • ****
  • Posts: 380
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #8 on: June 19, 2014, 01:03:20 am »
Dune

...but then we need an all desert planet

Offline Ran

  • Colonel
  • ****
  • Posts: 196
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #9 on: June 19, 2014, 01:05:16 am »
40k mod would be awesome but be prepared to get sued for copyright infringement like you have never been before! ::)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #10 on: June 19, 2014, 01:11:44 am »
40k mod would be awesome but be prepared to get sued for copyright infringement like you have never been before! ::)

That's partially why I want to see this. To watch Games Workshop flailing around aimlessly, trying to stop this. To watch them suffer.

Offline Ran

  • Colonel
  • ****
  • Posts: 196
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #11 on: June 19, 2014, 01:23:07 am »
 ;D
On the other hand, they'd probably buy the rights on the original UFO and TFTD and close down all of OXC as revenge... :'(

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #12 on: June 19, 2014, 01:26:58 am »
;D
On the other hand, they'd probably buy the rights on the original UFO and TFTD and close down all of OXC as revenge... :'(

They can't "close down the OXC". Although they've succeeded at their terror campaign, so everybody panics at the mere thought of them. I could go on, but it's not on topic.

Back on track, I would say I'd like to see something in space. I mean, really in space, with multiple planets, spaceships and so on. Surely it would be a bit more than Piratez, but wouldn't it be awesome?

Offline Nightwolf

  • Captain
  • ***
  • Posts: 70
    • View Profile
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #13 on: June 19, 2014, 11:02:45 am »
Ey, what about an Aliens total conversion, but just for combat? Doing scary maps like Nostromo or the base of colony of LV-426. And after that, those aliens and equipment could be also for vanilla OpenXcom :P

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [SUGGESTIONS] Ideas for new total conversion
« Reply #14 on: June 19, 2014, 05:23:04 pm »
Ey, what about an Aliens total conversion, but just for combat? Doing scary maps like Nostromo or the base of colony of LV-426. And after that, those aliens and equipment could be also for vanilla OpenXcom :P

Not a bad idea, but isn't this what we already have in the vanilla game? ;) We have marines, xenomorphs, starships, corridors and more!