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Author Topic: Let's Try Tutorial OpenXcom 1.0 - A Tutorial Series!  (Read 13713 times)

Offline ivandogovich

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Re: Let's Try Tutorial OpenXcom 1.0 - A Tutorial Series!
« Reply #15 on: June 18, 2014, 11:19:04 pm »
Also, an episode about keyboard shortcuts? I still play usin only the mouse!

Great idea.  I will try to bring those into the series organically.  I am very much still learning these, but its such a great feature, I want to learn to master it.  (On a different level, I may not want to rely on them too much, because it will make it hard for me to finish my TftD series XD).

I have yet to find the comprehensive list of controls outside the in-game menu under the Options UI.  The "Controls" page is still not built on the wiki site.  When this page is up, it will make things much more accessible for the community.

Cheers, Ivan :D

Offline ivandogovich

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Let's Try Tutorial OpenXcom 1.0 - Ep #3: Loadout!!
« Reply #16 on: June 19, 2014, 10:59:33 pm »



Equipping our Troops Before we Launch? Awesome!


Note, also, that the battle load and weapon choices are a bit of a matter of preference. :)

Cheers, Ivan :D

Offline ivandogovich

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Re: Let's Try Tutorial OpenXcom 1.0 - A Tutorial Series!
« Reply #17 on: June 20, 2014, 10:35:18 pm »


 In in which we take on our downed UFO and fight the aliens in the Battlescape.  Let's just say, the results are less than Optimal.

 ;D

Cheers, Ivan :D

Offline ivandogovich

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Let's Try Tutorial OpenXcom 1.0 - Episode 4.5: Meridian Critiques!
« Reply #18 on: June 22, 2014, 01:10:54 am »


Let's Try Tutorial OpenXcom 1.0 - Episode 4.5: Meridian Critiques!


In this episode, my good friend, Meridian takes apart all of the mis-steps in Episode Four: Battlescape! 

Tons of Fun:

Turn the Annotations On!

Meridian's Channel: https://www.youtube.com/user/martindzurenko

Cheers, Ivan

Offline ivandogovich

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Let's Try Tutorial OpenXcom 1.0 - Episode 5: New Battle!
« Reply #19 on: June 23, 2014, 07:19:52 pm »




Exploring the New Battle Generator!

In this episode we explore the Battle Generator that comes with OpenXcom. 

How would you use this feature?

Cheers, Ivan :D