Author Topic: [WIP] Mass Looters  (Read 8079 times)

Offline tkzv

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Re: [WIP] Mass Looters
« Reply #15 on: February 15, 2019, 12:00:27 pm »
Removal of unnecessary items seems to have caused a problem — I can no longer use most of the original craft maps. At best the game crashes after a mission ends, at worst it crashes when I scroll over a ship.

OK, I was going to redraw ships anyway... Except that the editor uses Mono, which hasn't switched to GTK3 yet and still uses the deprecated GTK2, which doesn't support transparency. Resulting in maps looking mostly black.

OK, I tried to figure out how to update it — something Red Hat and IBM have been working on for years. With predictable results. I ended up patching the editor — reducing its speed to glacial.

OK, if I can't use a WYSIWYG editor, I can write a converter to and from CSV, can I? Or should I just write it in hex?..

While I was busy with that, kevL examined my patch and rewrote it from the ground up. Thanks to him, MapView is now usable outside Windows. Here's my first attempt, a shuttle. Ignore the background garbage.