Options is not yet implemented. - I added it the OP that it's optional... phew
PS. All gameplay differences with vanilla UFO will be options - this is kinda "the openxcom rule". It's just because options are not yet implemented, during intermediate builds, I have let people test this feature by enabling it. With the real 0.3 release it will be gone (put in comment), like I did with previous features that will become options at some point.
(I'm thinking of the famous "terrain blocking light"-option)