ok, so how my silacoids do for use their limited range 4 fine ? they not fire as often has other, it's right, but they run to my soldier and then fire at point blank so it can work.
But for cybermite it don't. I have made an HE weapon with 2 max range, which work perfectly fine in mind control, but cybermite don't use it, even if they are close to the target. I have first think the IA try to not suicide itself, so I have gave cybermite immunity to HE, but they already don't fire.
I've phrased it wrong, sorry. What I meant: if your soldier JUST HAPPENS to be within range, they will fire. But they'll never run towards you (intentionally) to get into range... Unless there were some recent changes to the AI I'm unaware of (which is perfectly possible
)
EDIT : it's work with 20 square max range, so maybe 4 or 5 maxrange is enought to make the AI able to use it, but 2 square is not. But by the way, how do you make a HE melee weapon while damagetype are HE OR Melee ?
Not sure what you're talking about. I have my melee weapons use all sorts of damage: melee, AP, stun, laser, plasma, HE...
@Robin:
Yes, it seems so. AFAIK that bug was fixed by Warboy almost immediately after you've reported the problem (and changed your cybermites to avoid it
) I've made a working melee weapon with HE damage and blast radius (and without blast radius too). Haven't tested if it works for AI-controlled units too, but why shouldn't it?