WHAT DOES THIS MOD DO?
It changes Melee stats of aliens to more reasonable values.
WHY WAS IT CREATED?
In the vanilla OpenXCom, alien Melee stat was irrelevant, since they didn't use melee attacks (apart from certain terror units of course), and the stat was completely hidden anyway. This has changed lately with the nightly builds, where you can actually see the stat value if you use a Mind Probe on an alien or just mind control him. And since the value is always 76 (except floaters, who have it at 70), it looks rather absurd, since it's at least twice as much as your own men. Yes, including Sectoids.
Moreover, openXCom enemies can now use melee weapons. The game as such doesn't have them, but if you're playing with any mods which add such weapons, the aliens would be abnormally proficient with them, which this mod fixes.
BUT WHAT EXACTLY DOES THE MOD DO?
It changes Melee stats of aliens, depending on race. Sectoid Soldiers have it at 12, while Muton Soldiers retained their 76; the rest falls in-between (see addendum below).
DO I NEED THIS MOD?
If you intend to just play vanilla, it'll only affect alien stats screen, which is only cosmetic. However, if you're using mods, this may actually change your gameplay - see above, regarding melee weapons.
This mod is also intended to be used by modders who create alien melee weapons. Why would every single one of them invent the wheel from scratch? I imagine this mod would set a standard of sorts, so that a Snakeman Navigator's melee is the same regardless of what mod one uses. Hopefully its quality is high enough for it to become such a standard - and if it's not, please help me fix it!
HOW DO I INSTALL THIS MOD?
- Open the "OpenXcom\data" folder,
- Copy the "Rulesets" and "Resources" folders to the "OpenXcom\data" folder, merging with existing folders with the same name (no files will be overwritten),
- Enable the mod from the Game Options menu.
HOW DO I PROVIDE FEEDBACK?
Please post any feedback - bug reports, tanks, criticisms, requests for enhancements and the like - on this thread.
ADDENDUM: MELEE TABLE
Here are the actual new values of Melee (remember that Leaders and Commanders are more proficient):
Sectoid | 12 |
Floater | 38 |
Etereal | 56 |
Muton | 76 |
Snakeman | 48 |
Reaper | 80 |
Chryssalid | 80 |
Sectopod | 30 |
Cyberdisc | 0 |
Celatid | 35 |
Silacoid | 65 |
Zombie | 80 |