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Author Topic: [WEAPON] Guided Missile for rocket launcher  (Read 13321 times)

Offline clownagent

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[WEAPON] Guided Missile for rocket launcher
« on: October 17, 2013, 05:07:38 am »
Attached is a ruleset for a guided missile for the normal rocket launcher. It uses the waypoint system from the blaster launcher, but has much lower HE damage.

After some testing, in my opinion such a "low power blaster bomb" is tactically very useful, but not so overpowered, because it takes several shots to take out one of the better aliens and you cannot brake UFO-walls.

It is available mid-game after "Mind Probe" and "Elerium-115" are researched.

Graphics are from tyran_nick's mod. (Hope this is ok for him?  :D)

Polish and French Translations added (Ver 1.1)
« Last Edit: May 14, 2014, 07:09:06 pm by clownagent »

Offline tyran_nick

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Re: Guided Missile for rocket launcher
« Reply #1 on: October 17, 2013, 10:23:59 am »
I m happy to see my graphics used! :)
Did you manage to solve the issue of having an additional rocket in the ufopedia entry if the rocket launcher?

Offline clownagent

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Re: Guided Missile for rocket launcher
« Reply #2 on: October 17, 2013, 10:44:31 am »
The ufopaedia page of the rocket launcher shows just the original 3 ammunitions, because there is not enough space. I placed the new missile then one page after the rocket launcher page. This seems to work well.

Some time ago there was always a crash in the ufopaedia, if you defined 4 ammunitions for a weapon, but it seems that SupSuper or another develepoer fixed it lately.  :D
 

Offline kkmic

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Re: Guided Missile for rocket launcher
« Reply #3 on: October 17, 2013, 01:19:15 pm »
Yeah, the Ufopaedia only shows at most three ammo types per weapon but you can add (and use) more in-game.

IIRC, SupSuper described this recently to someone else who had a similar issue.

Speaking of it, a way to scroll through more than three ammo types would be nice to have.

But then again, is it wise/feasible to have more than three ammo types per weapon? How is it in RL?

Offline tyran_nick

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Re: Guided Missile for rocket launcher
« Reply #4 on: October 18, 2013, 02:56:03 am »
A scrolling functionality would be welcome. I would assume that at least pistols and rifles may have more than 3 types of ammo using current tech. In particular for the rocket launcher, it would give it a longer life by adding more types of rockets.

Online Solarius Scorch

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Re: [WEAPON] Guided Missile for rocket launcher
« Reply #5 on: May 09, 2014, 02:43:37 pm »
Hey there Clownagent, I made a Polish translation of your strings:

Code: [Select]
  - type: pl-PL
    strings:
      STR_MIND_GUIDED_MISSILE: Rakieta kierowana
      STR_MIND_GUIDED_MISSILE_UFOPEDIA: Ten pocisk jest połączeniem standardowej ziemskiej rakiety z uproszczoną wersją obcego układu próbkowania myśli. Poprzez odbiór fal mózgowych strzelca, rakieta ta jest zdolna odczytywać planowany tor lotu bezpośrednio z jego umysłu. Można ją wystrzelić ze standardowej rakietnicy X-Comu.

Offline Aldorn

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Re: [WEAPON] Guided Missile for rocket launcher
« Reply #6 on: May 09, 2014, 03:47:34 pm »
French translation (please any other french people feel free to add correction if needed)

Code: [Select]
  - type: fr
    strings:
      STR_MIND_GUIDED_MISSILE: Missile téléguidé
      STR_MIND_GUIDED_MISSILE_UFOPEDIA: Ce missile résulte d'une combinaison entre la roquette standard et une version simplifiée du bouclier de l'esprit alien. Relié directement au cerveau de l'individu via un système ondulatoire, il devient possible d'en établir les coordonnées de guidage. Compatible avec un lance-roquettes standard.

Regarding eventual accent issues
https://openxcom.org/forum/index.php?topic=1783.msg16460#msg16460


Re: [WEAPON] Guided Missile for rocket launcher
« Reply #7 on: May 09, 2014, 08:19:56 pm »
Small update of Polish translation ;)
Code: [Select]
  - type: pl-PL
    strings:
      STR_MIND_GUIDED_MISSILE: Rakieta kierowana
      STR_MIND_GUIDED_MISSILE_UFOPEDIA: Ten pocisk jest połączeniem standardowej ziemskiej rakiety z uproszczoną wersją obcego układu próbkowania myśli. Poprzez odbiór fal mózgowych strzelca, rakieta ta jest zdolna odczytywać planowany tor lotu bezpośrednio z jego umysłu. Można ją wystrzelić ze standardowej wyrzutni rakiet X-COM-u.

Online Solarius Scorch

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Re: [WEAPON] Guided Missile for rocket launcher
« Reply #8 on: May 10, 2014, 01:25:38 am »
Small update of Polish translation ;)
Code: [Select]
  - type: pl-PL
    strings:
      STR_MIND_GUIDED_MISSILE: Rakieta kierowana
      STR_MIND_GUIDED_MISSILE_UFOPEDIA: Ten pocisk jest połączeniem standardowej ziemskiej rakiety z uproszczoną wersją obcego układu próbkowania myśli. Poprzez odbiór fal mózgowych strzelca, rakieta ta jest zdolna odczytywać planowany tor lotu bezpośrednio z jego umysłu. Można ją wystrzelić ze standardowej wyrzutni rakiet X-COM-u.

Again, double spaces were intentional and according to the standard. No offence, but please do not change it to the wrong format, it's awkward.

Offline Aldorn

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Re: [WEAPON] Guided Missile for rocket launcher
« Reply #9 on: May 10, 2014, 01:46:44 pm »
French translation (please any other french people feel free to add correction if needed)

Correction (sorry) : "double spaces" and "extra-terrestre"

Code: [Select]
Code: [Select]
  - type: fr
    strings:
      STR_MIND_GUIDED_MISSILE: Missile téléguidé
      STR_MIND_GUIDED_MISSILE_UFOPEDIA: Ce missile résulte d'une combinaison entre la roquette standard et une version simplifiée du bouclier de l'esprit extraterrestre.  Relié directement au cerveau de l'individu via un système ondulatoire, il devient possible d'en établir les coordonnées de guidage.  Compatible avec un lance-roquettes standard.

Regarding eventual accent issues
https://openxcom.org/forum/index.php?topic=1783.msg16460#msg16460

EDIT : no dash for Extraterrestre
« Last Edit: May 21, 2014, 03:55:06 am by Aldorn »

Offline clownagent

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Re: [WEAPON] Guided Missile for rocket launcher
« Reply #10 on: May 14, 2014, 07:10:53 pm »
I added your translations to the download in the first post.  :)

Offline Xeno Wiper

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Re: [WEAPON] Guided Missile for rocket launcher
« Reply #11 on: October 05, 2014, 05:44:22 am »
Couldn't do it in other way but resurrecting this topic.  A new thread would be too much for this.


Well, it was interesting to see a mod giving some use to the forgotten Mind Probe, but I just haven't bought all that scientific explanation. Too much suspension of disbelief to me.


I've changed the research dependencies to what could be seen as a more intuitive approach.


I've also raised the HE damage a little higher than default. As an advanced device with that long research requirement, it can't be weaker than what we have, but not something astonishing like a Blaster.


tl;dr: Less than 100 HE???  I wanna BURN those barns to the ground!!1!1!1!


Note: Resources part have only file name changes.

Offline Arthanor

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Re: [WEAPON] Guided Missile for rocket launcher
« Reply #12 on: October 05, 2014, 06:36:20 am »
Although I'm all for people making up their own version of content so it fits their vision. I think the original one was better. The Mind Probe is a big ball, no screen, nothing. It stands to reason that it being a mind thingy, its interface is actually a direct link in your mind. It reads the target's mind and uploads the info to your mind. I used that concept for advanced armours, justifying the stat buffs by the benefits of the "mind link interface".

By opposition, UFO navigation is about guiding a craft by using gravity waves. Since the user is not "on" the missile, which is not using gravity waves either, it seems farfetched that the two are connected.

Maybe if it had both Mind Probe and UFO Navigation... hum..

(Also, if you want to blow up a barn, bring some high explosives and cheaper large rockets. A guided missile is fancy tech to blow up aliens!)

Offline Xeno Wiper

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Re: [WEAPON] Guided Missile for rocket launcher
« Reply #13 on: October 07, 2014, 10:19:08 am »
Although I'm all for people making up their own version of content so it fits their vision. I think the original one was better. The Mind Probe is a big ball, no screen, nothing. It stands to reason that it being a mind thingy, its interface is actually a direct link in your mind. It reads the target's mind and uploads the info to your mind. I used that concept for advanced armours, justifying the stat buffs by the benefits of the "mind link interface".

By opposition, UFO navigation is about guiding a craft by using gravity waves. Since the user is not "on" the missile, which is not using gravity waves either, it seems farfetched that the two are connected.

Maybe if it had both Mind Probe and UFO Navigation... hum..


I've seen some threads discussing "how this tech could be implemented?" or something like that, then two opposing arguments are proposed along the line and generally the conclusion was that it could be done in both ways with some adjustments and such. Sci-fi tech is not that strict like "YOU'LL NEVER DO THAT WAY!!!", specially if you skip some important details (Movies/TV have been doing that for a long time).


The thing with Mind Probes/Psi amps/etc.: I'm all for using a device that acts like an intermediary to two brain waves, possibiliting reading/mind attacks. What I found "too much" was using brain waves to control a simple missile/rocket when you could just use a navigation system (of any kind). Blasters could be used as a dependency, but that would take too much time, as most people only research it late on the game (other priorities).


Well, I won't argue tech stuff anymore 'cause in the end...




(Also, if you want to blow up a barn, bring some high explosives and cheaper large rockets. A guided missile is fancy tech to blow up aliens!)


Heh. I thought the idea on the mod here was to stop using old-fashioned rockets (or at least reduce) and switch to more practical guided ones, specially on late game. So, what would you use them for? Open some path on the jungle to make a hut? Fireworks for the hapless civilians? :P


Although not even a Blaster direct hit can kill a superhuman Muton sometimes, HE packs are useful.