aliens

Author Topic: [MAPS] Solar's new UFOs  (Read 40185 times)

Offline MickTheMage

  • Sergeant
  • **
  • Posts: 28
    • View Profile
Re: [MAPS] Solar's new UFOs
« Reply #15 on: May 19, 2014, 02:03:57 pm »
Well, since there is no ufopaedia description, this one would be simple...just :) (slovak translation, of course)

Code: [Select]
      STR_EXCAVATOR: Exkavátor

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11662
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAPS] Solar's new UFOs
« Reply #16 on: May 19, 2014, 02:24:16 pm »
Oops, I forgot to move the strings to the release version. :P Now fixed.

Offline MickTheMage

  • Sergeant
  • **
  • Posts: 28
    • View Profile
Re: [MAPS] Solar's new UFOs
« Reply #17 on: May 19, 2014, 03:10:33 pm »
OK, here are the two new strings for slovak translation:

Code: [Select]
      STR_EXCAVATOR: Exkavátor
      STR_EXCAVATOR_UFOPEDIA: "Exkavátory sú malé lode, ktoré sa využívajú najmä na kopacie a konštrukčné práce. Pre naše stíhače nepredstavujú veľkú hrozbu."


Offline Bones

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: [MAPS] Solar's new UFOs
« Reply #18 on: May 19, 2014, 03:47:14 pm »
Czech translation incoming!

Code: [Select]
      STR_EXCAVATOR: Exkavátor
      STR_EXCAVATOR_UFOPEDIA: "Exkavátory jsou malé lodě užívané hlavně ke kopání a konstrukčním pracem.  Představují malou hrozbu pro naše lodě."

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Re: [MAPS] Solar's new UFOs
« Reply #19 on: May 19, 2014, 04:36:56 pm »

The update is in the opening email. Translation updates for the new ship would be nice! :)

I think we are all glutonous with new ships... Do not stop making such mistakes !

French translation

Code: [Select]
  - type: fr
    strings:
      STR_EXCAVATOR: Excavateur
      STR_FIGHTER_SHIP: Chasseur
      STR_SENTRY_SHIP: Sentinelle
      STR_LAB_SHIP: Vaisseau Laboratoire
      STR_EXCAVATOR_UFOPEDIA: "Les Excavateurs sont de petits ovnis principalement destinées au forage et à la construction.  Ils ne représentent pas de véritable menace pour nos vaisseaux."
      STR_FIGHTER_SHIP_UFOPEDIA: "Ces Chasseurs ont été élaborés exclusivement dans le but de contrer la flotte aérienne terrestre, incluant nos intercepteurs.  Extrêmement bien armés pour leur petite taille, ils abritent à leur bord un équipage très réduit."
      STR_SENTRY_SHIP_UFOPEDIA: "Ce petit ovni a pour mission l'observation et la surveillance.  Il est néanmoins armé pour la guerre, et représente un danger à ne pas sous-estimer pour nos intercepteurs."
      STR_LAB_SHIP_UFOPEDIA: "Les Vaisseaux Laboratoires ont pour objectif principal la recherche et la 'moisson extraterrestre'.  Plus grands que les Moissonneurs, ils sont équipés pour mener des expériences complexes à leur bord.  Leur équipage est conséquent et relativement bien armé."

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11662
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAPS] Solar's new UFOs
« Reply #20 on: May 19, 2014, 05:34:20 pm »
I think we are all glutonous with new ships... Do not stop making such mistakes !

You know, if someone else agrees to make these interception pictures, I can produce the actual maps. ;)

Thank you for all translations, they were added to the files and will be distributed soon.

Offline Bones

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: [MAPS] Solar's new UFOs
« Reply #21 on: May 19, 2014, 08:28:33 pm »
When I send a squad to the Excavator (new UFO) crash site, the game crashes to desktop with an error message saying "vector::_M_range_check". I didn´t see it land yet so I can´t tell if its just in case it crash-lands or always.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11662
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAPS] Solar's new UFOs
« Reply #22 on: May 19, 2014, 09:09:05 pm »
When I send a squad to the Excavator (new UFO) crash site, the game crashes to desktop with an error message saying "vector::_M_range_check". I didn´t see it land yet so I can´t tell if its just in case it crash-lands or always.

I'll certainly look into this, but first please tell me: does it work when you try a Quick Battle with this ship? And if you're using the latest nightly?

I've tried doing this with no other mods and it runs fine... We need to get to the bottom of this.
« Last Edit: May 19, 2014, 09:15:04 pm by Solarius Scorch »

Offline Bones

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: [MAPS] Solar's new UFOs
« Reply #23 on: May 19, 2014, 09:52:02 pm »
Ok looks like its my bad, it conflicts with your Alien Armory mod it seems (only crashes when both are loaded). Its weird though, in the readme it states it can´t be used with the Alien Armory, but in the ruleset, it states the opposite (that you need Alien Armory). Which one is it then? :)  Previous versions (without the Excavator) worked completely fine for me together.

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: [MAPS] Solar's new UFOs
« Reply #24 on: May 19, 2014, 11:06:45 pm »
The fighter ship looks like a very good idea. A well-armed ship (better range than XCOM) with comparitively small crew, so you had better recognize their shape when you get a visual, and wait for them to land.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11662
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAPS] Solar's new UFOs
« Reply #25 on: May 19, 2014, 11:28:34 pm »
Ok looks like its my bad, it conflicts with your Alien Armory mod it seems (only crashes when both are loaded). Its weird though, in the readme it states it can´t be used with the Alien Armory, but in the ruleset, it states the opposite (that you need Alien Armory). Which one is it then? :)  Previous versions (without the Excavator) worked completely fine for me together.

OK, I forgot to remove these lines from the ruleset... :P The readme says the truth though. Follow the glorious readme, not modder's treacherous side notes which he himself forgot about! :P

The fighter ship looks like a very good idea. A well-armed ship (better range than XCOM) with comparitively small crew, so you had better recognize their shape when you get a visual, and wait for them to land.

Thanks! That's how it should be.

If you or anyone else has more ideas, I'd be happy to see think about them.
« Last Edit: May 19, 2014, 11:32:30 pm by Solarius Scorch »

Offline Bones

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: [MAPS] Solar's new UFOs
« Reply #26 on: May 20, 2014, 12:14:44 am »
Will you make it compatible with the AA in the future? Would be great :)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11662
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAPS] Solar's new UFOs
« Reply #27 on: May 20, 2014, 01:06:46 am »
Will you make it compatible with the AA in the future? Would be great :)

Yeah, I'll do it tonight. :)

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [MAPS] Solar's new UFOs
« Reply #28 on: May 29, 2014, 10:38:12 am »
Scuse me
what is "AA" :-[

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11662
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAPS] Solar's new UFOs
« Reply #29 on: May 29, 2014, 10:42:20 am »
Scuse me
what is "AA" :-[

Alien Armoury Expanded, my other mod.

By the way, I noticed the Lab Ship had some holes in it. I'll fix it ASAP.