Author Topic: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD  (Read 3638 times)

Offline blackwolf

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[OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« on: January 02, 2023, 10:23:08 pm »
OpenXcom Nationalities Expanded Mod v1.0

This mod requires OXCE to function.

The core concept of this mod is to introduce a flexible and compatible format for implementing national flags, names, and extra nationalities into the game. This allows easy integration with other mods or vanilla playthroughs while preserving the essence of having soldiers proudly display their national identities.

The foundation of this work is based on Solarius Scorch's FMP and XFILES. What initially began as a personal endeavor, creating names and flags, quickly expanded (approximately 60-70 handcrafted flags by me) and now serves as a resource for others who may find it useful.

It's important to note that unlike the FMP/XFILES, the order here is based on the COUNTRY rather than the demonyms.

The mod consists of two primary features:

115 Flags: These flags represent diverse backgrounds and nationalities.

115 NAMELISTs: Accompanying the flags are an equal number of .nam files, meticulously crafted to include around 500 male names, 500 female names, and AT LEAST 1000 surnames. Special attention has been paid to nuances and traditions from various countries. For instance, some surnames are differentiated by suffixes (-eva, -ova, -ska in Slavic female surnames, -itė or -ienė in Lithuanian female surnames according to marital statuses, -tter or -son in Icelandic surnames, to name a few).

The flags and names added cover various continents:

Spoiler:
AFRICA:
Algeria, Angola, Botswana, Cameroon, Chad, Congo (Democratic Republic of Congo/Congo-Kinshasa), Egypt, Ethiopia, Ghana, Ivory Coast, Kenya, Libya, Mali, Morocco, Mozambique, Niger, Nigeria, Senegal, South Africa, Tanzania, Tunisia, Uganda, Zambia

ASIA and OCEANIA
Armenia, Azerbaijan, Bahrain, Bangladesh, Burma, China, India, Indonesia, Iran, Iraq, Israel, Japan, Jordan, Kazakhstan, Kuwait, Kyrgyzstan, Malaysia, Mongolia, Pakistan, Philippines, Qatar, Saudi Arabia, Singapore, South Korea, Sudan, Syria, Taiwan, Tajikistan, Thailand, Turkey, United Arab Emirates, Uzbekistan, Vietnam //// Australia and New Zealand

AMERICA:
Argentina, Bolivia, Brazil, Canada, Chile, Colombia, Cuba, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru, United States of America, Uruguay, Venezuela

EUROPE:
Albania, Austria, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Czechia, Denmark, Estonia, Faroe Islands, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Lithuania, Montenegro, Netherlands, North Macedonia, Norway, Poland, Portugal, Romania, Russia, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Ukraine, United Kingdom

Installation:
  • Remember you need OXCE to have the mod working correctly
  • Simply unzip and place the mod folder inside your MOD folder of your game directory, usually found in ".../Documents/OpenXcom/mods/".
  • Activate it from the menu, entering in the MODS option , dont worry about the loadorder.
If you'd like to integrate it with other mods and apply the namelist to new unit types, copy and paste the provided parameters into each unit:
#soldiers:
#  - type: STR_YOUR_UNIQUE_NEW_SOLDIER
#    soldierNames:
#      - delete
#      - SoldierNames/

Credits:

Solarius Scorch: For the initial mod ideas and the foundation of this work, which included around fifty flags.
Meridian and every OXCE collaborator: For enabling the features.
EfrenSpartano: For the idea, suggestions, and support to make this a standalone mod.
Known Issues:
Spoiler:
Despite my initial goal of creating around 500 names per gender and 1000 surnames, there are some countries where I struggled to find enough data. These files are tagged as INCOMPLETE and are recognizable by their smaller file sizes. I will continue to search for data to complete them, but if anyone wishes to help or knows a reliable source for information, it would be greatly appreciated. Until then, I'll do my best to finish those files as quickly as possible.
« Last Edit: October 02, 2023, 06:47:35 pm by blackwolf »

Offline efrenespartano

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #1 on: January 02, 2023, 11:39:06 pm »
This mod is a great example of dedication towards achieving a goal!

I enjoy seeing you doing the census of the Faroe Islands, I'm sure they'll appreciate it haha. The amount of research and time invested into this mod is commendable and a staple of your hardworking nature.

Thanks for sharing it!

Offline Sander Bouwhuis

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #2 on: February 17, 2023, 10:43:52 pm »
It says 'Drop the mod in your folder'. What does that mean?
I have the following folders:

OpenXCom

--> common
----> Language
----> Palettes
----> Resources
----> Shaders
----> SoldierName

--> standard
----> Aliens_Pick_Up_Weapons
----> Aliens_Pick_Up_Weapons_TFTD
----> Demigod_Difficulty
----> Demigod_Difficulty_TFTD
----> Limit_Craft_Item_Capacities
----> Limit_Craft_Item_Capacities_TFTD
----> OpenXCom_Unlimited_Waypoints
----> OpenXCom_Unlimited_Waypoints_TFTD
----> PSX_Static_Cydonia_Map
----> StrategyCore_Swap_Small_USOs_TFTD
----> TFTD_Damage
----> UFOextender_Gun_Melee
----> UFOextender_Gun_Melee_TFTD
----> UFOextender_Psionic_Line_Of_Fire
----> UFOextender_Psionic_Line_Of_Fire_TFTD
----> UFOextender_Starting_Avalanches
----> XCOM_Damage
----> xcom1
----> xcom2
----> XcomUtil_Always_Daytime
----> XcomUtil_Always_Daytime_TFTD
----> XcomUtil_Always_Nighttime
----> XcomUtil_Always_Nighttime_TFTD
----> XcomUtil_Fighter_Transports
----> XcomUtil_Fighter_Transports_TFTD
----> XcomUtil_High_Explosive_Damage
----> XcomUtil_High_Explosive_Damage_TFTD
----> XcomUtil_Improved_Gauss
----> XcomUtil_Improved_Ground_Tanks
----> XcomUtil_Improved_Heavy_Laser
----> XcomUtil_Infinite_Gauss
----> XcomUtil_No_Psionics
----> XcomUtil_No_Psionics_TFTD
----> XcomUtil_Pistol_Auto_Shot
----> XcomUtil_Pistol_Auto_Shot_TFTD
----> XcomUtil_Skyranger_Weapon_Slot
----> XcomUtil_Starting_Defensive_Base
----> XcomUtil_Starting_Defensive_Base_TFTD
----> XcomUtil_Starting_Defensive_Improved_Base
----> XcomUtil_Starting_Defensive_Improved_Base_TFTD
----> XcomUtil_Starting_Improved_Base
----> XcomUtil_Starting_Improved_Base_TFTD
----> XcomUtil_Statstrings
----> XcomUtil_Statstrings_TFTD
----> XcomUtil_Triton_Weapon_Slot

--> TFTD
----> ANIMS
----> FLOP_INT
----> GEODATA
----> GEOGRAPH
----> HARDDISK
----> MAPS
----> MISSDAT
----> ROUTES
----> SOUND
----> TERRAIN
----> UFO2EXE
----> UFOEXE
----> UFOGRAPH
----> UNITS

--> UFO
----> GEODATA
----> GEOGRAPH
----> MAPS
----> MISSDAT
----> ROUTES
----> RUNEXE
----> SOUND
----> TERRAIN
----> UFO2EXE
----> UFOEXE
----> UFOGRAPH
----> UFOINTRO
----> UNITS

Online Meridian

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #3 on: February 17, 2023, 10:55:26 pm »
It says 'Drop the mod in your folder'. What does that mean?

.../Documents/OpenXcom/mods/

Offline Cumil

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #4 on: September 28, 2023, 10:01:25 pm »
Hi,

Can you give me a little more info on how to make this work? I have managed to get names to work? I think... but there is nothing I do that makes the flags show up.

Many thanks

Offline blackwolf

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #5 on: October 02, 2023, 07:05:35 pm »
Hi,

Can you give me a little more info on how to make this work? I have managed to get names to work? I think... but there is nothing I do that makes the flags show up.

Many thanks

Hello Cumil, I'm sorry to hear that you're experiencing issues. To resolve this, please ensure that the mod is correctly installed and activated through the MODS MENU. Once done, you should see the flags on all your soldiers, even in existing campaigns. However, it's possible that some soldiers may have flags assigned to them that don't match their displayed flag (e.g., a Ugandan soldier with a full Russian name). In such cases, you can resolve this by:

a) Clicking on the flag (this will cycle between all aviable) until you find one that suits the soldier better.
or
b)you can rename your soldier as needed.

Hope this helps.
« Last Edit: October 02, 2023, 07:07:26 pm by blackwolf »

Offline Majamas

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #6 on: January 02, 2024, 05:19:58 pm »
I not see any download link. Is this mod obsolete?

Online Meridian

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #7 on: January 02, 2024, 05:25:43 pm »
I not see any download link. Is this mod obsolete?

First post, first attachment.

Offline Majamas

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #8 on: January 02, 2024, 06:34:18 pm »
First post, first attachment.

Thank you, its really good hidden, but im found it finally.

Offline Majamas

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #9 on: January 04, 2024, 03:10:47 pm »
When i run it on OpenXcom (not OXCE) i see no flags, but stil have many new names. I wonder if the game will be stable in this version.

Online Meridian

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #10 on: January 04, 2024, 03:24:48 pm »
When i run it on OpenXcom (not OXCE) i see no flags, but stil have many new names. I wonder if the game will be stable in this version.

Flags are an OXCE-only feature.

Offline Majamas

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Re: [OXCE] Nationalities and flags Expanded pack. Stand Alone MOD
« Reply #11 on: January 06, 2024, 04:47:04 pm »
I can add actually picture of all flags in this mod (this picture in first post is outdated, showing not all). Can be helpful to quick nationality recognition.