Author Topic: What can non-programmers do to help?  (Read 3839 times)

Offline MKSheppard

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What can non-programmers do to help?
« on: April 18, 2011, 11:17:53 pm »
Besides contributing soldier names? I want to contribute to OpenXCOM, but my programming knowledge begins and ends at:

Code: [Select]
10 GOTO 20
20 GOTO 10

 ;D

One idea I had now, was to get out my old X-COM Game Guide and start typing everything out into a sort of Pseudo XHTML:

Code: [Select]
<WeaponName>Blaster Launcher</WeaponName>
<WeaponWeight>TOO MUCH</WeaponWeight>

to assist in the externalizations, because there's a lot of raw data that needs to be externalized at some point in easily readable files.
« Last Edit: April 18, 2011, 11:22:14 pm by RyanCrierie »

Offline SupSuper

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Re: What can non-programmers do to help?
« Reply #1 on: May 09, 2011, 05:24:37 pm »
We plan to move all the gameplay data into YAML later on (currently it's all hardcoded here, although we could probably automate the process. It's a lot of data...

If you really wanna do it, you'll probably get more accurate info from Ufopaedia.

Offline Daiky

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Re: What can non-programmers do to help?
« Reply #2 on: September 02, 2011, 02:32:41 pm »
Q : What can non-programmers do to help?
A : Install 0.3 and do a very thorough testing of features that are implemented and report every bug - even when in doubt - to our bug report forum.

We are very thankful to the testers that have done this before, because as coders we don't always test things good enough :)