Author Topic: [MAPS] (Release v.1.0 -1.2) Terrain Addons  (Read 17526 times)

Offline civilian

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Re: (Release v.1.0) Terrain Addons
« Reply #15 on: May 05, 2014, 02:19:28 pm »
and some farm screens

Online Solarius Scorch

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Re: (Release v.1.0) Terrain Addons
« Reply #16 on: May 05, 2014, 02:30:44 pm »

LouisdeFuines: There are 3 zip files on that link, one is for the City stuff, one for the Farm stuff and One for the Alien Base. They are named accordingly.

Which, as I said before, is extremely misleading. ;) Put them all in one zip or make three separate mod entries.

SolariusScorch: I think your hut does not dissapear because those terrains are already used by another map, take a look at the MIB mod and the CULT mod's way to add maps, they remove  e.g. one or two terrains from the original maps and give those to the new ones. Just look at the very header of the rulesets to see how its done. I would want to give you a better explanation but I am sitting in an internet cafe atm and can't access my files.  :D

That's fine, I cracked it on my own. My file was fine, except for one silly mistake, namely missing "terrains:" at the very beginning. :P

Offline Warboy1982

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Re: (Release v.1.0) Terrain Addons
« Reply #17 on: May 06, 2014, 07:14:04 am »
just an FYI: navigation tables on the second floor are linked to the alien base self destruct mechanism, when you destroy all of them and gtfo, you win (as an alternative to killing everyone) that's why they're all clustered together in the control room with the blaster launcher aliens.

Offline civilian

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Re: (Release v.1.0) Terrain Addons
« Reply #18 on: May 07, 2014, 12:43:24 pm »
Yes, I know. That's whyI placed them in the Control Room, because I changed that room to act as a Control Room, you see?  :)
Don't be afraid, I know what I am doing  ;D

The orginal screenshot was several years old, i should have checked it before I posted. It was from a mapmod I made back then for the original game.

Offline civilian

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Re: (Release v.1.0) Terrain Addons
« Reply #19 on: May 07, 2014, 12:44:38 pm »
Which, as I said before, is extremely misleading. ;) Put them all in one zip or make three separate mod entries.

That's fine, I cracked it on my own. My file was fine, except for one silly mistake, namely missing "terrains:" at the very beginning. :P

Duh, I missed that too when checking your file  :o

Offline civilian

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Re: [MAPS] (Release v.1.0) Terrain Addons
« Reply #20 on: May 22, 2014, 03:16:12 pm »
Updated, see post no.1. This will be my last upload for a while.

Online Solarius Scorch

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Re: [MAPS] (Release v.1.0) Terrain Addons
« Reply #21 on: May 22, 2014, 03:25:51 pm »
It's sad to see you leave, I hope this is not for some unpleasant reason.

Many thanks for this mod, as well as all your other uploads. I can't speak for others, but to me you are a precious member of the community, and I hope you'll be back soon! And we here will make sure that will be even better then. ;)

Offline Aldorn

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Re: [MAPS] (Release v.1.0) Terrain Addons
« Reply #22 on: May 22, 2014, 11:12:23 pm »
See you Civilian

There should be some light next time you come here


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Re: [MAPS] (Release v.1.0 -1.2) Terrain Addons
« Reply #23 on: June 20, 2014, 05:39:42 pm »
Civilian, I'm not sure if you're back or not, but just in case I would like to report a problem with the alien base (the one with big alien gardens). There were access two lifts, but only one was connected to the base, leaving the other team unable to join the fight.