Author Topic: The $ currency country language idea  (Read 5554 times)

Offline shuuk

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The $ currency country language idea
« on: April 03, 2011, 10:15:18 am »
Hiho,
normaly the currency there is only $ for all languages.
now we know in europe we have

Volutar

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Re: The $ currency country language idea
« Reply #1 on: April 03, 2011, 10:24:59 am »
First of all, it's unnecessary to implement this.

Offline Daiky

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Re: The $ currency country language idea
« Reply #2 on: April 03, 2011, 11:03:58 am »
I don't see the added value of doing that either.

And if you want to contribute a

Offline hellblade

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Re: The $ currency country language idea
« Reply #3 on: April 07, 2011, 09:20:42 pm »
agreed, not much added value but one heck of alot of work

I'm talking about changing the amounts that make sense with the currency.  Obviously a 1 million US aircraft makes sense.  A 1 million japanese yen aircraft is probably made out of paper.

Offline Istrebitel

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Re: The $ currency country language idea
« Reply #4 on: July 29, 2011, 06:02:25 pm »
Well, its not that big a problem if you think about it.
All you need is for every language to have:
- a cost modifier
- a currency symbol.
And to have every place in the game that outputs money value to multiply it by cost modifier and add appropriate symbol.

Thats all.

Inside the game, you'd process everything using default currency ($), meaning you wouldnt need separate cost in every currency.

Worked perfectly in TT since release (Transport Tycoon).

PS: Not that its very required indeed, but could do.

Offline panther

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Re: The $ currency country language idea
« Reply #5 on: July 30, 2011, 01:39:23 am »
But then I can already see following problems:

1.) There are no characters glyphs for currency signs (Euro, Yen, Pound, whatever) in the XCOM character set.
2.) Using a currency multiplier would be downright ugly...
Who wants an aircraft that cost EUR 834,609 or JPY 76,779,998.78 instead of $ 1,000,000 for instance? :)

So I simply can't see the benefit here.

Offline Istrebitel

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Re: The $ currency country language idea
« Reply #6 on: August 01, 2011, 11:55:47 am »
panther, did you play Transport Tycoon?
Of course it has all multiplies being straight integers. For example, 1 euro=1usd, 2 usd=1pound, 1 usd=100 yen. I'm not suggesting downloading new currency data every day straight from your government bank :)
In TT, it worked with zero problems - all currencies were a multiple of a british pound, so you never had 2352352351 values, it was always clean and simple. Of course this doesnt incorporate currency changes but then again we're playing a game set in 1999, we can stick with currencty rates from there, simplify them, and go with them.
Of course, benifit is purely cosmetic, but why not?