1) Corridor
that sounds like a good idea... the corridor could be 3 squares wide, with windowed metal walls alternatingly projecting from the sides. 2x2-units could still pass but will have to move around the walls, 1x1-units can either run through the middle or take (partial) cover behind the windows:
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I like this idea !
What about making 1st floor a storage place, to make it more "valuable" (with a restricted capacity compared to "General Store")
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* S = Staircase to 1st floor storage
2) New facilitiesHi all,
I misunderstand latest reactions, the first goal of this request is create little more facilities to prevent that the whole of the researchs and manufactures can be concentrated in only two bases.
Please, no kidding.
I agree your point of view
There is a way to prevent a single base to be sufficient : adapt capacity limitations. In my previous attempts to make a personal mod, I decided to reduce capacities, as for example :
- Live Quarters : 50 -> 10
- General Store : 50 -> 20
- Alien Containment : 10 -> 1
- ...
Anyway, I like the idea of proposing new facilities, and in particular your propositions (as Corridor, Hospital, ...)
I think if some people do not like it, it seems easy just to ignore such a mod ;-)
3) GarageAnother idea of facility (but I do not know if capacity limitation is possible to be modded) : a "Garage" = small 1x1 hangar for HWP (with a capacity of n HWP)
4) Control CenterI think my proposition below is not a really good idea, but anyway, just in case some people would like to brainstorm on it...
Rather than (or in addition to) making "Control Center" necessary to launch crafts, simply make it necessary to control entire base, and be also a "decisive" facility, I mean : protect it whatever happens, because losing it would mean losing entire base (do not know if possible to mod this)
Inconvenient of this proposition : as it would have to be placed as soon as you create any base (as access lift), this would mean you would not be able to place it far away from access lift, which could make base defense very difficult to organize, specially in upper difficulty levels... That's why it is not a so good idea :-((