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Author Topic: [Request] Extra facilities for human base  (Read 81316 times)

Offline Human Ktulu

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[Request] Extra facilities for human base
« on: April 22, 2014, 10:49:38 pm »
Why not new facilities for human bases ?

- Simple crossing corridor open in 2 height level (like alien base)
Build for 25.000$
Time construction : 5 days
no small room
no maintenance

- Control Center (allow to launch vessel, only one per base, if destroyed entire base is lost with auto-destruction)
Build for 350.000$
Time construction : 15 days
Maintenance : 6000$

- Power Reactor (only one per base)
Build for 180.000$
Time construction : 10 days
Maintenance : 20.000$

- Hospital (if possible with OPX engine, for heal wounded soldier)
Build for 450.000$
Time construction : 20 days
Maintenance : 10.000$

Thanks
« Last Edit: May 02, 2014, 08:52:35 pm by Human Ktulu »

Offline Solarius Scorch

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Re: [Request] Corridor for human base
« Reply #1 on: April 22, 2014, 11:42:09 pm »
THE CORRIDOR OF DEATH!

But seriously, new map blocks are always welcome.

Offline yrizoud

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Re: [Request] Corridor for human base
« Reply #2 on: April 23, 2014, 12:27:26 am »
This is a very nice idea.
- Better base defense
- A tradeoff between fast base expansion and final base capacity - or use corridors then destroy them.

Offline Shoes

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Re: [Request] Corridor for human base
« Reply #3 on: April 23, 2014, 12:45:13 am »
With sandbags or some other form of half-wall defense?

Offline Solarius Scorch

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Re: [Request] Corridor for human base
« Reply #4 on: April 23, 2014, 03:28:14 am »
Maybe even a simple security tower? Something like those fire points in alien bases, the ones with small windows.

Offline moriarty

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Re: [Request] Corridor for human base
« Reply #5 on: April 23, 2014, 03:13:33 pm »
With sandbags or some other form of half-wall defense?

that sounds like a good idea... the corridor could be 3 squares wide, with windowed metal walls alternatingly projecting from the sides. 2x2-units could still pass but will have to move around the walls, 1x1-units can either run through the middle or take (partial) cover behind the windows:

                |        |
                |      _|
                |        |
                |_      |
                |        |
________|        |_________
 |                             |   

_____|___          ______|__
                |        |
                |      _|
                |        |
                |_      |
                |        |

Offline Camalex97

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Re: [Request] Corridor for human base
« Reply #6 on: April 24, 2014, 03:07:51 pm »
that sounds like a good idea... the corridor could be 3 squares wide, with windowed metal walls alternatingly projecting from the sides. 2x2-units could still pass but will have to move around the walls, 1x1-units can either run through the middle or take (partial) cover behind the windows:

                |        |
                |      _|
                |        |
                |_      |
                |        |
________|        |_________
 |                             |   

_____|___          ______|__
                |        |
                |      _|
                |        |
                |_      |
                |        |

do you meen kinda like a pillbox? https://en.wikipedia.org/wiki/Pillbox_%28military%29 maybe even elevate the corridor and have windows on the walls that are at about foot/leg level? i think it sounds like a good idea

Offline moriarty

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Re: [Request] Corridor for human base
« Reply #7 on: April 24, 2014, 03:36:02 pm »
yeah, almost, only I don't think of a complete box, just a simple wall-with-window. that kind of wall should exist already, so it would take next to no effort. the alien base has those windows in the outer wall of the command room complex. just put those into the corridor :)

Offline Camalex97

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Re: [Request] Corridor for human base
« Reply #8 on: April 24, 2014, 10:13:55 pm »
yeah, almost, only I don't think of a complete box, just a simple wall-with-window. that kind of wall should exist already, so it would take next to no effort. the alien base has those windows in the outer wall of the command room complex. just put those into the corridor :)

ya, i think i get what your saying.  btw a empty room with 4 pillboxes sounds like a great idea come to think of it (2 high, takes up as much empty space as possible with the entrances to the pillboxes being near each corner of the room?)

Offline Human Ktulu

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Re: [Request] Corridor for human base
« Reply #9 on: April 26, 2014, 12:06:50 am »
It will be interesting to test several type of corridors, simple (base idea) or with defensive advantages :D
it will be especially useful for the small bases.

Offline Ran

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Re: [Request] Corridor for human base
« Reply #10 on: April 26, 2014, 12:35:00 am »
If we have corridors I request we make stores and hangars destructible.
I think it's unfair you can just blast the aliens out of your base without any consequences to your facilities.

Offline moriarty

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Re: [Request] Corridor for human base
« Reply #11 on: April 26, 2014, 01:20:36 am »
I'd rather see specialized alien attack crews: mixed alien crews which always contain a few silacoids... why silacoids? because they can burrow, of course! I mean, think about it, they are rock creatures with a super-hot core. of course they can eat their way through rock. so while 70-80 percent of the aliens would go through the hangars and access lift, smaller squads would follow the silacoid tunnel-maker and attack any xcom facility next to solid earth by breaking through from the outside.

that would mean a complete change of base setup for defendability, and a real tactical challenge. imagine your troops all rushing towards the hangar/access lift which you so neatly arranged to create a choke point, waiting for the first alien to poke its ugly head around a corner, when suddenly five or six chryssalids attack them from behind. oh, the terror!

Offline Tarvis

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Re: [Request] Corridor for human base
« Reply #12 on: April 27, 2014, 08:36:01 pm »
If we have corridors I request we make stores and hangars destructible.
I think it's unfair you can just blast the aliens out of your base without any consequences to your facilities.
I don't think hangars should be. Reason is, this is where aliens spawn. Meaning, they can attack it from the very first turn before you are able to get there and do anything about it.

Offline Ran

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Re: [Request] Corridor for human base
« Reply #13 on: April 27, 2014, 10:13:41 pm »
I guess you have a point there. ;)
Of course aliens should not be able to destroy your hangar with a few plasma shots but detonating 10 blaster bombs without any consequences isn't quite realistic either
How's this - we don't need to make hangars and storage a target for aliens. They can be destroyed as collateral damage but aliens have more important targets to pay attention to.

Offline Solarius Scorch

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Re: [Request] Corridor for human base
« Reply #14 on: April 27, 2014, 10:19:59 pm »
I guess you have a point there. ;)
Of course aliens should not be able to destroy your hangar with a few plasma shots but detonating 10 blaster bombs without any consequences isn't quite realistic either
How's this - we don't need to make hangars and storage a target for aliens. They can be destroyed as collateral damage but aliens have more important targets to pay attention to.

Well, if adjacent facilities are destroyed, hangars and stores will be destroyed as well. :)