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Author Topic: [Request] Extra facilities for human base  (Read 81476 times)

Offline tnarg

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Re: [Request] Extra facilities for human base
« Reply #75 on: June 24, 2014, 11:25:30 am »
The same goal basically can be achieved by modifying max. number of personel of Living Quarters, Workshops or Laboratory and by adding new buildings like for example Warboy1982 Training Centre. Seems to me it is better to put all effort and ingenuity in design of new buildings (function wise) than scaling up existing ones!

Just lowing the space in Workshops or Laboratory (as I did with Living Quarters) will not have the effect that I want.  I want people to have to think about the layout of there base for more then just defence.  Just because you have 4 spaces free dose not meen you can build a 2x2 building.  The building size where not pick a random they where balanced to give the player options.

I do like the idea of new buildings but the change to the base is only 1/4 of the mod and I'm not likey to finish it anyway so it dose not realy matter.

Offline Solarius Scorch

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Re: [Request] Extra facilities for human base
« Reply #76 on: June 24, 2014, 11:39:45 am »
I want people to have to think about the layout of there base for more then just defence.  Just because you have 4 spaces free dose not meen you can build a 2x2 building.  The building size where not pick a random they where balanced to give the player options.

Let's dream: why not make it more sim-like and force the player to design power cables, water pipes and everything? With a system that penalizes long distances or something? :)

And now, for something completely different: we should add bathrooms, of course. And kitchens, and food stores!

Offline Aldorn

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Re: [Request] Extra facilities for human base
« Reply #77 on: June 24, 2014, 11:41:16 am »
And now, for something completely different: we should add bathrooms, of course. And kitchens, and food stores!
Living Quarters  :o

Offline Solarius Scorch

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Re: [Request] Extra facilities for human base
« Reply #78 on: June 24, 2014, 11:43:05 am »
Living Quarters  :o

Have you seen these facilities there? :P

That's why I vote for making Living Quarters 2x2 to accommodate all this stuff!

Oh, and a mess hall. With tables and a TV and perhaps a snooker table! :)

Offline Aldorn

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Re: [Request] Extra facilities for human base
« Reply #79 on: June 24, 2014, 11:50:17 am »
Have you seen these facilities there? :P

That's why I vote for making Living Quarters 2x2 to accommodate all this stuff!

Oh, and a mess hall. With tables and a TV and perhaps a snooker table! :)
I like the idea of having 1X1 and 2X2 structures

For example :
1X1 LQ : capacity of 10
2X2 LQ : capacity of 50

Same for General Stores, Laboratory and Workshop

Offline Solarius Scorch

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Re: [Request] Extra facilities for human base
« Reply #80 on: June 24, 2014, 12:05:24 pm »
I like the idea of having 1X1 and 2X2 structures

For example :
1X1 LQ : capacity of 10
2X2 LQ : capacity of 50

Same for General Stores, Laboratory and Workshop

I think a, for example, mess hall can accommodate 80 people or so (after all they don't eat or play cards at the same time), so we could have full-feature 2x2 quarters and small 1x1 additional rooms, with just beds and a small bathroom maybe. :)

Offline yrizoud

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Re: [Request] Extra facilities for human base
« Reply #81 on: June 24, 2014, 12:08:56 pm »
It could be that when you build a 4th living quarter that completes a 2x2 square, the 4 blocks become a larger "giant living quarter".

edit: In fact it's possible to give a bonus for adjacent facility of same type, and build (little by little) a lab which is 3x1, or L-shaped, or Z-shaped etc. But then somebody has to map the 13 extra variants for each facility block. Huge work, but then we get more interesting maps with more 'large' rooms.
« Last Edit: June 24, 2014, 12:17:30 pm by yrizoud »

Online shinr

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Re: [Request] Extra facilities for human base
« Reply #82 on: June 24, 2014, 01:47:27 pm »
Suggested simulating adjacency at the suggestions: https://openxcom.org/forum/index.php?topic=2420.0, and then Solarious directed me here.

Adjacency bonus for Defense Facilities: Do they get extra shots or a better chance to hit? If it is the former, do they get extra shot for every adjacency, or for every X adjacency? (ex:2 Adjacent Defenses do not give you an extra shot, 3 Adjacent Defenses gives you an extra shot).

Adjacency bonus for Hangars: Since having an extra Craft will have a bigger impact on balance than some extra room for other facilities, I will repost what I suggested in my thread: Due to the size of the crafts and the necessary equipment to service them, you need a minimum of 3 Hangars stacked in a line(2x6/6x2) to get a enough room for the extra 4th craft, or a 4x4 to fit the 5th Craft in the Center.

EDIT: A question: Will the "Single Use Facilities" have bonuses, at least between the Small and Large Radars?
« Last Edit: June 24, 2014, 01:56:21 pm by shinr »

Offline Falko

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Re: [Request] Extra facilities for human base
« Reply #83 on: June 24, 2014, 09:29:45 pm »
i hope somebody get the 3x3 hangar finished
i put my current results soimewhere in the forum but the maps (base attack)did not get correct for this facility size
reason: no idea
hangar is a facility you cant scale easy "give 1 hanger 0.5 planes?" so making it 130% bigger (with 4 planes) scales fine
i would like to see a ruleset "hangarspace" (default =1) for crafts  that is bigger for bigger crafts so (if modded) a avenger can consume 2 hangarspaces

Offline Hobbes

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Re: [Request] Extra facilities for human base
« Reply #84 on: June 24, 2014, 10:29:02 pm »
I find it interesting to hear a lot of influence from Enemy Unknown 2012 on these ideas (adjacency bonus, single base, etc.). :)

Offline AlienMuncher

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Re: [Request] Extra facilities for human base
« Reply #85 on: June 25, 2014, 01:43:27 am »
Did you find the way to create corresponding map for Base Defense ?

I was only playing around with editor, so unfortunately no.


Have you seen these facilities there? :P

I have! Proof of concept attached with space for 10 or 15 inhabitants, but please don't shoot me since it is only quick draft... ;)


Quote
Let's dream: (...)

Also Command Centre, Reactor Room, Waste Treatment Facility!

Has anyone mentioned hospital / medical centre?
« Last Edit: June 25, 2014, 02:37:08 am by AlienMuncher »

Offline Solarius Scorch

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Re: [Request] Extra facilities for human base
« Reply #86 on: June 25, 2014, 01:54:25 am »
This looks great, I want this in already!

What about a power generator too?

Offline AlienMuncher

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Re: [Request] Extra facilities for human base
« Reply #87 on: June 25, 2014, 03:41:34 am »
Something like this maybe?
« Last Edit: June 25, 2014, 03:46:05 am by AlienMuncher »

Offline Solarius Scorch

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Re: [Request] Extra facilities for human base
« Reply #88 on: June 25, 2014, 03:49:52 am »
Yes... yes. This is awesome. Perfect.

Offline Warboy1982

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Re: [Request] Extra facilities for human base
« Reply #89 on: June 25, 2014, 05:15:13 am »
i know i've posted pics of these elsewhere, but i may as well include the maps/routes/mcds for archival purposes