okay, we have several concepts here, but I think we all agree that tank chassis and tank turret should be separate items that can be combined at will, right?
now here's a damage comparison:
Heavy Cannon: 56 vs Tank/Cannon: 60
Small/Large Rocket: 75/100 vs Tank/Rocket Launcher: 85
Heavy Laser: 85 vs Tank/Laser Cannon: 110
Heavy Plasma: 115 vs Hovertank/Plasma: 110
Blaster Launcher: 200 vs Hovertank/Launcher: 140
I have to admit, some of these surprised me. Especially the fact that the Tank/Laser Cannon appears overpowered, while the Hovertank/Plasma and Hovertank/Launcher appear underpowered.
As for me, I would set the tank weapons to the same values of the hand-held weapons... the HWPs win by sheer armor+hitpoints+accuracy+ability-to-carry-heavy-weapons-without-being-slowed-to-a-crawl against rookies.
I would also cut back on ammunition for the Hovertank/Plasma, because I still prefer the idea that the HWPs are simply equipped with standard weapons with ammo feed mechanisms.
I also like the idea of using the "Two-Handed" flag to prevent "light tanks" from using heavy weapons.
just my 2 cents