Author Topic: [WEAPON] Gauss Weapons 1.9  (Read 98275 times)

Offline phobos2077

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Re: [WEAPON] Gauss Weapons 1.1
« Reply #30 on: June 17, 2014, 05:32:40 pm »
Russian translation:

Code: [Select]
  - type: ru
    strings:
      STR_GAUSS_CANNON_UC: ПУШКА ГАУССА
      STR_GAUSS_CANNON: Пушка Гаусса
      STR_TANK_GAUSS: Танк/Гаусс
      STR_TANK_GAUSS_UFOPEDIA: Орудие этой автоматизированной боевой платформы было заменено на легкую, но мощную Пушку Гаусса. Она превосходит традиционные легкие пушки как по точности так и по энергии выстрела.
      STR_HOVERTANK_GAUSS: Ховертанк/Гаусс
      STR_HOVERTANK_GAUSS_UFOPEDIA: Этот летающий танк оснащен легкой Пушкой Гаусса, которая может мгновенно пробить практически любую броню.
      STR_HWP_GAUSS_SHELLS: Гаусс патроны ТБП
      STR_GAUSS_CANNON_ROUNDS_X60: Снаряды к Пушке Гаусса (x60)
      STR_GAUSS_CANNON_UFOPEDIA: ПУШКА ГАУССА ЭТО АПОГЕЙ ГАУСС ТЕХНОЛОГИИ. ВЫПУСКАЯ ОТНОСИТЕЛЬНО МАЛЫЕ СНАРЯДЫ НА ОГРОМНЫХ СКОРОСТЯХ, ОНА МОЖЕТ ПРОБИТЬ ЛЮБУЮ БРОНЮ. ОДНАКО, ЕЁ ДАЛЬНОСТЬ ОГРАНИЧЕНА ТАК КАК ПУЛИ БЫСТРО ИСПАРЯЮТСЯ ОТ АТМОСФЕРНОГО ТРЕНИЯ.
      STR_GAUSS_WEAPONS: Гаусс Оружие
      STR_GAUSS_PISTOL: Пистолет Гаусса
      STR_GAUSS_PISTOL_UFOPEDIA: Этот мощный пистолет стреляет небольшими ферромагнетическими пулями, используя электромагнитное поле вместо химической взрывчатки. Высокая скорость позволяет пуле наносить существенный урон и с легкостью пробивать бронепластины машин, а также обеспечивает более высокую точность.
      STR_GAUSS_PISTOL_CLIP: Магазин к пистолету Гаусса
      STR_GAUSS_RIFLE: Винтовка Гаусса
      STR_GAUSS_RIFLE_UFOPEDIA: Винтовка Гаусса, удлиненная и модифицированная версия пистолета Гаусса, является очень точным и мощным ручным оружием. Благодаря малому размеру пуль, магазин вмещает больше патронов. Очевидный недостаток оружия - отсутствие режима автоматического огня из-за угрозы быстрого перегрева.
      STR_GAUSS_RIFLE_CLIP: Магазин к винтовке Гаусса
      STR_GAUSS_SNIPER_RIFLE: Снайперская Винтовка Гаусса
      STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: Снайперская винтовка Гаусса это успешная попытка развития сильных сторон стандартной винтовки Гаусса. Она еще более мощная и точная и позволяет оперативникам X-COM уничтожать сильных противников всего с одного выстрела, тем самым убирая необходимость стрельбы очередями.
      STR_GAUSS_SNIPER_RIFLE_CLIP: Магазин к сн. винтовке Гаусса
      STR_HEAVY_GAUSS: Тяжелый Гаусс
      STR_HEAVY_GAUSS_UFOPEDIA: Несмотря на то что тяжелый Гаусс менее точен чем его меньшие аналоги, разрушительный потенциал делает из него практически противотанковое оружие. Это успешная попытка адаптировать снаряжение наших бойцов под всевозрастающие сложности войны с пришельцами.
      STR_HEAVY_GAUSS_CLIP: Магазин к тяжелому Гауссу
« Last Edit: June 17, 2014, 05:34:33 pm by phobos2077 »

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.1
« Reply #31 on: June 17, 2014, 06:08:22 pm »
Thanks for the translation, will update now. :)

Offline AzureSkye

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Re: [WEAPON] Gauss Weapons 1.0
« Reply #32 on: June 18, 2014, 04:10:50 am »
Hello!

I see your point. Well, the sprites are stolen directly from TFTD... OK, not exactly, I made them a little better. I'll try experimenting with this maybe, but what you're talking about is hard and difficult bitmap drawing, so I'll get to it when I have the time.

There's nothing like an "AP value" in the game. Gauss weapons simply use AP damage type, just like normal human rifles and pistols. Gausses are generally stronger than lasers in terms of damage values, but AP damage type is usually not as good as laser damage type, because aliens tend to be more resistant to it. (Also Gauss weapons don't have auto fire mode, since it would melt their barrels.) I hope I made them roughly comparable.

With the sprites, maybe just shifting the color palette in GIMP or Photoshop? I don't know shit about making art.

And for the damage, I wish we could do better damage modelling. I imagine Gauss and Laser rifles being roughly equivalent, with Gauss weapons having serious anti-armor properties (more damage to tanks/heavily armored things) and Lasers having some thermal properties (more damage to unarmored things). Oh well. I like the mod and think the weapons look super spiffy. Personally, I think Gauss weapons would probably come first before Lasers (Power supply issue vs PS and Blooming)

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.0
« Reply #33 on: June 18, 2014, 04:33:58 am »
With the sprites, maybe just shifting the color palette in GIMP or Photoshop? I don't know shit about making art.

The main problem lies with the OpenXCom palette, which is pretty limited. I could make the weapons a shade darker, but I don't think it'll look as good.

And for the damage, I wish we could do better damage modelling. I imagine Gauss and Laser rifles being roughly equivalent, with Gauss weapons having serious anti-armor properties (more damage to tanks/heavily armored things) and Lasers having some thermal properties (more damage to unarmored things). Oh well. I like the mod and think the weapons look super spiffy. Personally, I think Gauss weapons would probably come first before Lasers (Power supply issue vs PS and Blooming)

I generally agree, but we have to work it into the already existing game. But I am open to any suggestions.

And thanks for the kind words!

Offline Nightwolf

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Re: [WEAPON] Gauss Weapons 1.1
« Reply #34 on: June 18, 2014, 03:43:10 pm »
Hi.

Spanish translation:

Code: [Select]
  - type: es
    strings:
      STR_GAUSS_CANNON_UC: CAÑÓN DE GAUSS
      STR_GAUSS_CANNON: Cañón de Gauss
      STR_TANK_GAUSS: Tanque/Gauss
      STR_TANK_GAUSS_UFOPEDIA: Este vehículo acorazado autónomo, tiene acomplado un potente cañón de gauss.  Su perfil de combate es superior a los tradicionales cañones ligeros, tanto en potencia como precisión.
      STR_HOVERTANK_GAUSS: Hovertanque/Gauss
      STR_HOVERTANK_GAUSS_UFOPEDIA: Este tanque volador está armado con un cañón gauss ligero que podría atravesar cualquier armadura.
      STR_HWP_GAUSS_SHELLS: Cartuchos HWP Gauss
      STR_GAUSS_CANNON_ROUNDS_X60: Balas de Cañón de Gauss(x60)
      STR_GAUSS_CANNON_UFOPEDIA: EL CAÑÓN DE GAUSS ES EL CULMEN DE LA TECNOLOGÍA DE GAUSS. DISPARANDO UNAS, RELATIVAMENTE PEQUEÑAS, BALAS A ALTA VELOCIDAD PUDIENDO PENETRAR CUALQUIER ARMADURA. SU ALCANCE, ES LIMITADO, DEBIDO A QUE LA BALA DE EVAPORA RÁPIDAMENTE DEBIDO A LA FRICCIÓN EN LA ATMÓSFERA.
      STR_GAUSS_WEAPONS: Armas de Gauss
      STR_GAUSS_PISTOL: Pistola de Gauss
      STR_GAUSS_PISTOL_UFOPEDIA: La pistola de gauss es un arma secundaria muy potente, disparando pequeñas balas ferromagnéticas, usando un campo electromagnético en vez de explosivos químicos.  Su alta velocidad implica un daño significativo, siendo capaz de penetrar el blindaje de los vehículos con facilidad, así como teniendo una gran precisión.
      STR_GAUSS_PISTOL_CLIP: Cargados de la Pistola de Gauss
      STR_GAUSS_RIFLE: Rifle de Gauss
      STR_GAUSS_RIFLE_UFOPEDIA: Una versión extendida y modificada de la pistola de gauss, el rifle de gauss es muy preciso y extremadamente potente.  El pequeño tamaño de las balas permite abundante munición en el cargador.  La única parte negativa del arma, es la falta de disparo automático, ya se recalentaría instantáneamente.
      STR_GAUSS_RIFLE_CLIP: Cargador del Rifle de Gauss
      STR_GAUSS_SNIPER_RIFLE: Rifle Francotirador de Gauss
      STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: El rifle francotirador de gauss es un intento con éxito de maximizar los beneficios de esta tecnología.  Es aún más potente y más preciso, permitiendo a los operativos X-Com acabar con los enemigos más resistentes en tan solo un disparo, de esta forma hace innecesario el uso del disparo automático.
      STR_GAUSS_SNIPER_RIFLE_CLIP: Cargador del Rifle Francotirador de Gauss
      STR_HEAVY_GAUSS: Gauss Pesado
      STR_HEAVY_GAUSS_UFOPEDIA: Aunque el gauss pesado es menos preciso que las versiones más pequeñas, su potencial detructivo lo convierte más en un arma anti-tanque que en otra cosa.  Ha sido un éxito adaptarlo a nuestras tropas al siempre cambiante escenario de la guerra contra los aliens.
      STR_HEAVY_GAUSS_CLIP: Cargador del Gauss Pesado
  - type: es-419
    strings:
      STR_GAUSS_CANNON_UC: CAÑÓN DE GAUSS
      STR_GAUSS_CANNON: Cañón de Gauss
      STR_TANK_GAUSS: Tanque/Gauss
      STR_TANK_GAUSS_UFOPEDIA: Este vehículo acorazado autónomo, tiene acomplado un potente cañón de gauss.  Su perfil de combate es superior a los tradicionales cañones ligeros, tanto en potencia como precisión.
      STR_HOVERTANK_GAUSS: Hovertanque/Gauss
      STR_HOVERTANK_GAUSS_UFOPEDIA: Este tanque volador está armado con un cañón gauss ligero que podría atravesar cualquier armadura.
      STR_HWP_GAUSS_SHELLS: Cartuchos HWP Gauss
      STR_GAUSS_CANNON_ROUNDS_X60: Balas de Cañón de Gauss(x60)
      STR_GAUSS_CANNON_UFOPEDIA: EL CAÑÓN DE GAUSS ES EL CULMEN DE LA TECNOLOGÍA DE GAUSS. DISPARANDO UNAS, RELATIVAMENTE PEQUEÑAS, BALAS A ALTA VELOCIDAD PUDIENDO PENETRAR CUALQUIER ARMADURA. SU ALCANCE, ES LIMITADO, DEBIDO A QUE LA BALA DE EVAPORA RÁPIDAMENTE DEBIDO A LA FRICCIÓN EN LA ATMÓSFERA.
      STR_GAUSS_WEAPONS: Armas de Gauss
      STR_GAUSS_PISTOL: Pistola de Gauss
      STR_GAUSS_PISTOL_UFOPEDIA: La pistola de gauss es un arma secundaria muy potente, disparando pequeñas balas ferromagnéticas, usando un campo electromagnético en vez de explosivos químicos.  Su alta velocidad implica un daño significativo, siendo capaz de penetrar el blindaje de los vehículos con facilidad, así como teniendo una gran precisión.
      STR_GAUSS_PISTOL_CLIP: Cargados de la Pistola de Gauss
      STR_GAUSS_RIFLE: Rifle de Gauss
      STR_GAUSS_RIFLE_UFOPEDIA: Una versión extendida y modificada de la pistola de gauss, el rifle de gauss es muy preciso y extremadamente potente.  El pequeño tamaño de las balas permite abundante munición en el cargador.  La única parte negativa del arma, es la falta de disparo automático, ya se recalentaría instantáneamente.
      STR_GAUSS_RIFLE_CLIP: Cargador del Rifle de Gauss
      STR_GAUSS_SNIPER_RIFLE: Rifle Francotirador de Gauss
      STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: El rifle francotirador de gauss es un intento con éxito de maximizar los beneficios de esta tecnología.  Es aún más potente y más preciso, permitiendo a los operativos X-Com acabar con los enemigos más resistentes en tan solo un disparo, de esta forma hace innecesario el uso del disparo automático.
      STR_GAUSS_SNIPER_RIFLE_CLIP: Cargador del Rifle Francotirador de Gauss
      STR_HEAVY_GAUSS: Gauss Pesado
      STR_HEAVY_GAUSS_UFOPEDIA: Aunque el gauss pesado es menos preciso que las versiones más pequeñas, su potencial detructivo lo convierte más en un arma anti-tanque que en otra cosa.  Ha sido un éxito adaptarlo a nuestras tropas al siempre cambiante escenario de la guerra contra los aliens.
      STR_HEAVY_GAUSS_CLIP: Cargador del Gauss Pesado  

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.1
« Reply #35 on: June 18, 2014, 07:15:16 pm »
Thanks for yet another translation Nightwolf, updating now!

Offline GrandSirThebus

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Re: [WEAPON] Gauss Weapons 1.3
« Reply #36 on: June 20, 2014, 06:33:23 am »
So, I wanted to see if I could make my own inventory sprites for the gauss weapons (namely the pistol) and I've been having a lot of trouble. I don't see how the sprite mod information on the wiki translates to gun mods. I've tried just changing the sprite, but that doesn't go over well. How in the world did you do this? For those who are curious, I'll provide a preview of the pistol design I had in mind (It's actually too big for the inventory grid)


By the way, I love this mod. I've forsaken plasma, lasers and almost everything in favor of only gauss weaponry!

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.3
« Reply #37 on: June 20, 2014, 02:00:58 pm »
Thank you for your kind words!

Your pistol looks so cool I'd actually use it on the spot myself, if there were matching rifles/heavy gauss available! As for the sprite replacement, let me try to cover the basics:
Firstly, start with a file that already works. This will ensure you have the right properties, especially the palette, but also image size, format and so on. It's best to use a similar weapon (if you're making a pistol, use a pistol).
Secondly, use a program that allows editing in fixed colour mode (so it doesn't change the palette) and which won't wreck the alpha channel. I'm using Photoshop.
Thirdly, since you probably won't be drawing from scratch, resize your file to be roughly the same size as pistol copy and then copy it to the end, formatted file. Try to match the position of the original weapon.
Fourthly, run the game and check position of the weapon.
This pretty much covers the bigob file, which is what you see in the inventory screen. Other files - floorob, handob - follow pretty much the same procedures. Good luck :)

niculinux

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Re: [WEAPON] Gauss Weapons 1.3
« Reply #38 on: June 20, 2014, 08:39:29 pm »
Thanks for the mos, solarius. Actually i dont really wanna be insatiable :d bur these are the same sprites of tftd? Please may we get, also in the far distant future or next update, a set of original yet unused sprites for ohter mods? Again, thank you for the very hard work!!!!!

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.3
« Reply #39 on: June 20, 2014, 10:20:55 pm »
Thanks for the mos, solarius. Actually i dont really wanna be insatiable :d bur these are the same sprites of tftd? Please may we get, also in the far distant future or next update, a set of original yet unused sprites for ohter mods? Again, thank you for the very hard work!!!!!

Well. What can I say... Possibly. If someone gets around to make them. :) I don't feel that confident in my skills, and since X-Com canon already has Gauss weapon design, I simply used it. Okay, it's not very pretty, but still.

And again, thanks for your kind words. They mean a lot to me.

Offline GrandSirThebus

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Re: [WEAPON] Gauss Weapons 1.3
« Reply #40 on: June 20, 2014, 11:06:09 pm »
I'm very willing to make sprites at least for the inventory, these weapon design inspirations keep me up at night. As for making sprites for the battlescape... well that might be hard. I have no idea what I'm doing, I've been using Paint tool sai as my actual drawing program and Gimp as a file type converter, I don't actually have Photoshop but i can try to get myself a copy somehow.

I'm not sure how well I understood your instructions, but I'll see what i can do with the tools I have available. I was hoping there were tutorials on Youtube but that's not the case.

Offline Solarius Scorch

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Re: [WEAPON] Gauss Weapons 1.3
« Reply #41 on: June 21, 2014, 02:04:43 am »
I don't think it's very difficult, once you have the right tool. And a nice picture of course. :)

Yeah, any Photoshop will do. I heard GIMP can preserve palettes too, but I also heard it only does so at a certain time of the year, during full eclipse, and if proper rites are completed - well, it's GIMP for you. I'm not sure which other program does that, but it's certainly not a common feature.

If you still have problems, you could always send me the graphics and ask nicely, and I can convert them for you... :)

Offline Falko

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Re: [WEAPON] Gauss Weapons 1.3
« Reply #42 on: June 21, 2014, 03:24:01 am »
i like aseprite https://www.aseprite.org/ while editing sprites in openxcom it works like a charm with palettes

Offline yrizoud

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Re: [WEAPON] Gauss Weapons 1.3
« Reply #43 on: June 21, 2014, 03:31:46 am »
Yes there are many free programs better designed for 256-color editing : Grafx2, ASEprite, D-pixed, or even GraphicsGale (free version doesn't let you save in GIF, but you still have PNG).

Offline GrandSirThebus

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Re: [WEAPON] Gauss Weapons 1.3
« Reply #44 on: June 21, 2014, 06:29:44 am »
I really appreciate all this help. I'll see what I can do with this information.