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Author Topic: More than 2 weapons for a craft?  (Read 5849 times)

Offline MKSheppard

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More than 2 weapons for a craft?
« on: April 22, 2014, 07:05:43 am »
Just what it says. Would be nice to have options of slot #3 and #4 open if we wanted to.

Offline SupSuper

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Re: More than 2 weapons for a craft?
« Reply #1 on: April 22, 2014, 06:55:13 pm »
Technically you can have as many craft weapons as you want... but where would we put them on the UI? :P

Offline MKSheppard

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Re: More than 2 weapons for a craft?
« Reply #2 on: April 22, 2014, 07:58:02 pm »
Technically you can have as many craft weapons as you want... but where would we put them on the UI? :P

It seems to me that you could fit #3 and #4 on the UI if the craft isn't carrying troops -- something to give more advantages to pure fighters in a mod?

Offline Solarius Scorch

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Re: More than 2 weapons for a craft?
« Reply #3 on: April 22, 2014, 08:14:10 pm »
It seems to me that you could fit #3 and #4 on the UI if the craft isn't carrying troops -- something to give more advantages to pure fighters in a mod?

I had a dream... Where all planes were modular...

Whatever. 4 PLASMA BEAM AHOY!!! :D

Offline Human Ktulu

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Re: More than 2 weapons for a craft?
« Reply #4 on: April 23, 2014, 11:04:58 pm »
Hum, I'm not sure that 2 more weapons is good for game balance, I like attack large UFO's with 2 or 3 interceptors (and lost 1 or 2 in dogfight :p). But it's interesting if you using this extra slots for specials improvements (antijamming, tank fuel, electronic protection ...), like UFO:AI (next build 2.5 is very interesting).

Offline Ran

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Re: More than 2 weapons for a craft?
« Reply #5 on: April 24, 2014, 12:16:39 am »
What about the ability to choose the weapon used for an attack?
Say you have an Interceptor with one Avalanche and one Stingray mount - or one Fusion Ball Launcher and one Plasma beam. When attacking a very small craft you would'nt want to waste expensive ammo on that. But you have to, as the weapon with the longest range automatically fires first.

Offline SupSuper

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Re: More than 2 weapons for a craft?
« Reply #6 on: April 24, 2014, 12:30:44 am »
You can click on the weapons during interception to enable/disable them.

Offline Ran

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Re: More than 2 weapons for a craft?
« Reply #7 on: April 24, 2014, 12:42:38 am »
Has this always been implemented or have I overlooked this feature for the last 20 years? :-[
i don't normally use such combinations, so I guess I just never thought about it before.

Offline SupSuper

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Re: More than 2 weapons for a craft?
« Reply #8 on: April 24, 2014, 01:14:02 am »
No it was specifically added in OpenXcom. :)

Offline davide

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Re: More than 2 weapons for a craft?
« Reply #9 on: May 19, 2014, 04:09:03 pm »
Hum, I'm not sure that 2 more weapons is good for game balance, I like attack large UFO's with 2 or 3 interceptors (and lost 1 or 2 in dogfight :p). But it's interesting if you using this extra slots for specials improvements (antijamming, tank fuel, electronic protection ...), like UFO:AI (next build 2.5 is very interesting).

XCom Apoc have samething too
https://www.ufopaedia.org/index.php?title=Vehicle_Equipment_(Apocalypse)

To balance the game, in Apoc  there is an attribute size for weapons slot
Cannon could be the smallest, instead  Fusion Ball Launcher the huge.

Skyranger could have a cannon but not a missile system ...

For OpenXcom we have a lot of new mods with new aircraft such as Sentinel, Raven, Thunderbird, etc.
New weapons slot could be a way to diversificate them

With size attribute could be possible have weapons type with different charge number:
Sentinel could mount lancer with double charge than Thunderbird as example


Offline Aldorn

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Re: More than 2 weapons for a craft?
« Reply #10 on: May 19, 2014, 08:57:55 pm »
You can click on the weapons during interception to enable/disable them.

What ????? Just awesome !
A big thank for this feature, dude !

Offline davide

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Re: More than 2 weapons for a craft?
« Reply #11 on: May 19, 2014, 09:05:03 pm »
Sorry I am registered from few day

I read in

https://openxcom.org/forum/index.php?topic=2158.0

about a collection of extra vessels.

It could be a good start point for the new proposals

PS:Thunder with only one weapon slot, in my opinion is too weak.