aliens

Author Topic: Suggestion for the new MODS screen  (Read 2552 times)

Offline MKSheppard

  • Colonel
  • ****
  • Posts: 249
    • View Profile
Suggestion for the new MODS screen
« on: April 22, 2014, 01:01:46 am »
May I suggest that if the MOD button is pushed down, but no mod is highlighted, it should say:

"changing mods will automatically restart OXCOM..."

but when you highlight a Mod in the list; it brings up a 2 sentence description of that mod?

Or maybe right clicking on a highlighted mod causes a pop up description window?

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: Suggestion for the new MODS screen
« Reply #1 on: April 22, 2014, 01:41:04 am »
but when you highlight a Mod in the list; it brings up a 2 sentence description of that mod?

Or maybe right clicking on a highlighted mod causes a pop up description window?

very good idea. every .rul file should contain a "short description" (display limited to 140 characters) and "description" passage for this. version information and general description. that would help a lot for those of us who have lots of mods in the folders and can't remember which is which :)

(of course, to stay backwards-compatible, the game should display "not available" in case those passages aren't there in the .rul file)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11448
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Suggestion for the new MODS screen
« Reply #2 on: April 22, 2014, 01:44:14 am »
Great idea!

Short descriptions are needed anyway for the modsite; we can use the same text.

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2159
    • View Profile
Re: Suggestion for the new MODS screen
« Reply #3 on: April 22, 2014, 05:09:14 am »
Mod metadata will come later. Not now.