Author Topic: MCD Edit by volutar  (Read 106773 times)

Offline hellrazor

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Re: MCD Edit by volutar
« Reply #150 on: June 18, 2015, 11:50:20 pm »
Since there isn't any fucking direct download link in this entire thread...

MCDEDITv1.17g

Anyway i have a few questions on how to use this editor, how can i copy stuff from one MCD file to another?
How can i remove entries?
How can i add entries etc...?

The manual isn't really helpfull in this regard, since my files keep unchanged (and yes i have write permissions)
Also the loading times of this editor are way to long. i presume it comes from those LOFT entries, can't we have those as tabs?
And how should i work on multiple files? (for C&P)

Questions Questions...

Offline davide

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Re: MCD Edit by volutar
« Reply #151 on: June 19, 2015, 08:43:03 am »
There are some info on this link:

https://www.ufopaedia.org/index.php?title=MCDEdit

Volutar read the forum sometimes ...

and after some new requests he improved the tool

Polite request are better ...  ;)


« Last Edit: June 19, 2015, 08:49:48 am by davide »

Offline kkmic

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Re: MCD Edit by volutar
« Reply #152 on: June 19, 2015, 11:41:15 am »
This tool could use better documentation, indeed.

Volunteers? :)

Offline XOps

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Re: MCD Edit by volutar
« Reply #153 on: June 19, 2015, 05:37:27 pm »
Since there isn't any fucking direct download link in this entire thread...

MCDEDITv1.17g

Anyway i have a few questions on how to use this editor, how can i copy stuff from one MCD file to another?
How can i remove entries?
How can i add entries etc...?

Right click on the entries themselves. The options allow you to add, insert, delete. Etc. Tip: Inserting or removing entries can be problematic because the program doesn't automatically adjust Die_MCD references. Be sure to fix those if you rearrange entry positions.



The manual isn't really helpfull in this regard, since my files keep unchanged (and yes i have write permissions)
Also the loading times of this editor are way to long. i presume it comes from those LOFT entries, can't we have those as tabs?
And how should i work on multiple files? (for C&P)
Don't know about the file write permissions. I've never had that problem. Same with the long loading times (though I have an i7 with 8 gigs of ram, so my system is pretty powerful).  Working on multiple files is fairly easy. You can have multiple instances of the MCD editor open at the same time and can copy and paste between them freely. Just be sure to save one before working on the other since have two editors open with pending changes makes the whole thing act kind of strange (it won't save or close).

I can help you with specific questions if needed. It's a pretty complex program, but it's fairly intuitive once you get the hang of it. It just takes some playing around with and a bit of patience.

Offline Hobbes

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Re: MCD Edit by volutar
« Reply #154 on: June 20, 2015, 01:05:52 am »
Tip: Inserting or removing entries can be problematic because the program doesn't automatically adjust Die_MCD references. Be sure to fix those if you rearrange entry positions.

Corollary: always check and recheck fields that refer to other MCD entries, such as Die_MCD or the doors.

Offline kkmic

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Re: MCD Edit by volutar
« Reply #155 on: June 22, 2015, 10:37:13 am »
Tip: Inserting or removing entries can be problematic because the program doesn't automatically adjust Die_MCD references.

Hey Volutar, people are delighted by your application and they want more!

It's just that they're just more vocal about the latter part :)

Offline kikimoristan

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Re: MCD Edit by volutar
« Reply #156 on: August 12, 2015, 03:15:01 am »
hey volutar

would it be possible to add a 3rd 4th (etc) games to mcd edit like
xcom1path ufo
xcom2path tftd
xcom3path customFolder
...

or can i change  tftd pallette.dat to make it look different?

niculinux

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Re: MCD Edit by volutar
« Reply #157 on: September 24, 2015, 07:36:29 pm »
*Cough* , no linux version yet? *cough*

Offline kkmic

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Re: MCD Edit by volutar
« Reply #158 on: September 28, 2015, 03:51:43 pm »
I asked Volutar for a cross-platform version some time ago and the answer was no.

I've suggested to Volutar that he should try to port it using Lazarus (MCD Edit is written using Borland Delphi 7),  but one particular Delphi  component that deals with the PNG files/format is not portable/not available for Lazarus.

Offline hellrazor

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Re: MCD Edit by volutar
« Reply #159 on: December 21, 2015, 12:07:05 am »
I would prefer the source code of the editor so in the future we can implement further changes.
Or attempt to port it to linux.

Offline davide

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Re: MCD Edit by volutar
« Reply #160 on: December 21, 2015, 01:07:40 am »
actually when a people join an open source project,
drive by logic,
his contributes should be open too .. :-X

Offline ivandogovich

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MCD Edit by volutar version 1.17j
« Reply #161 on: August 29, 2016, 04:38:53 pm »
Just a quick update. 

volutar has released a new version of this tool with a new feature that I requested.  The tool now also allows for editing pcks that are 48 px high. 
This makes it very handy for working on BigObs

Download version 1.17j from the wiki site here: https://www.ufopaedia.org/index.php?title=MCDEdit#Download

Extract, and run mcdedit.exe.  Click Edit PCKs > View > Height 48. 

When exporting sheets, they will be in the taller resolution.

Offline Solarius Scorch

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Re: MCD Edit by volutar
« Reply #162 on: August 30, 2016, 01:11:58 pm »
The great Volutar is still alive! Rejoice! :)
Seriously, I'm missing his talent and ambition a lot.

Offline luke83

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Re: MCD Edit by volutar
« Reply #163 on: November 18, 2018, 11:40:12 am »
Inside the pck editor, there is a grid on the right hand side under the colour change buttons, whay are these for?

Offline Hobbes

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Re: MCD Edit by volutar
« Reply #164 on: November 18, 2018, 08:55:19 pm »
Inside the pck editor, there is a grid on the right hand side under the colour change buttons, whay are these for?

To visualize how tiles combine together. Click on a square of the grid, there are 4 boxes above it where you can select Ground/WWall/NWall/Object for that square.