Shotgun weapons fire each pellet separately... each pellet deals damage separately and armour is subtracted each time...
Melee weapons don't always hit, they are dependent on Melee stat. But they are pretty fast.
Thank you for the clarification. I will of course test this out in-game. But now, at least, I know that I can expect Shotguns to be amazing against Sectoids, but next to useless against enemies in armour.
PS!
I think Arthanor meant that he would like to see TU percentages for using Melee weapons...
PS2!
Really like the inclusion of the Healing Spray in 1.7.3. I've calculated the costs to a little over 9 000 to produce one unit, but it is researchable from game's start. A BIG advantage when the First Aid Kit is too heavy, and the Medi-Kit a long way away...Thanks!
PS3!
Why is it that no-one has made Nightvision-goggles for this mod-pack? Maybe as part of an expensive armour?