Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1580662 times)

Offline hellrazor

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1515 on: May 23, 2015, 04:33:50 pm »
Can you also explain why did you change it?
From what I can see, you removed the dangerous spot in the middle by putting a wall there... if that is the only change I vote against it.

Well first you could watch and shoot from one room to the other, second i wanted seperated rooms, also it only has now 1 Power Source.
But the routes are laid in a ambush, much harder to storm, at least thats the intension.

Offline Meridian

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1516 on: May 23, 2015, 05:23:43 pm »
Well first you could watch and shoot from one room to the other, second i wanted seperated rooms, also it only has now 1 Power Source.
But the routes are laid in a ambush, much harder to storm, at least thats the intension.

Sounds good! Can we try it somehow?

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1517 on: May 23, 2015, 06:06:27 pm »

Offline hellrazor

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1518 on: May 23, 2015, 06:14:22 pm »

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1519 on: May 23, 2015, 06:16:16 pm »
That was the intention :>

Then I would be more than happy to include the new map. :)

Offline hellrazor

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1520 on: May 23, 2015, 06:41:52 pm »
Then I would be more than happy to include the new map. :)

You can try it out first if you like (see attached zip file).

I hope it is abushiness enough :)

Offline hellrazor

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1521 on: May 23, 2015, 06:43:09 pm »
Sounds good! Can we try it somehow?

Jeah here

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1522 on: May 23, 2015, 08:06:14 pm »
We'll have to fit another engine somewhere, for consistency.

Hellrazor, would you like to do it yourself? Because I'm afraid it's a necessity.

Offline hellrazor

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1523 on: May 23, 2015, 08:34:24 pm »
We'll have to fit another engine somewhere, for consistency.

Hellrazor, would you like to do it yourself? Because I'm afraid it's a necessity.

Right! It somehow got lost. Here you go! Btw i am useing a Medium Scout crew on those fighters.

btw i am written with a small "h" :)
« Last Edit: May 23, 2015, 08:37:23 pm by hellrazor »

Offline Meridian

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1524 on: May 23, 2015, 09:09:21 pm »
I'd like to report two small issues:
- STR_ETHEREAL_WHITE_CORPSE is shown instead of proper description (see screenshot)
- Tank/Laser Cannon is somehow considered to be a live alien and is currently located in my Alien Containment facility :-) (see screenshot)
I can provide also saves if necessary.

Offline hellrazor

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1525 on: May 24, 2015, 11:07:49 am »
I also added a turned Version of the Fighter Interior,

see for your self:
« Last Edit: May 24, 2015, 03:54:32 pm by hellrazor »

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1526 on: May 24, 2015, 02:42:20 pm »
Right! It somehow got lost. Here you go! Btw i am useing a Medium Scout crew on those fighters.

Great! Will be added to the next version.

btw i am written with a small "h" :)

...Why would a name be not written with a capital name? In the hacker culture maybe...

I'd like to report two small issues:
- STR_ETHEREAL_WHITE_CORPSE is shown instead of proper description (see screenshot)

Yeah, the string was missing. An easy fix.

- Tank/Laser Cannon is somehow considered to be a live alien and is currently located in my Alien Containment facility :-) (see screenshot)
I can provide also saves if necessary.

This is something I can't explain. I haven't changed the unit at all!

I also added a turned Version of the Fighter Interior,

see for your self:

Your files are 0 kB and cannot be viewed. But I've downloaded the map and checked, it's fine. Thanks!

Offline hellrazor

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1527 on: May 24, 2015, 03:55:51 pm »
Your files are 0 kB and cannot be viewed. But I've downloaded the map and checked, it's fine. Thanks!

Well somehow the attachmentuploads seems to be ahving a problem there.
I deleted the old attachments and uploaded them again, now it is also visible.

Offline Meridian

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1528 on: May 25, 2015, 10:07:13 am »
Two more glitches:
1. when I finish research of Envoy Ship, nothing happens... and nothing is added to ufopaedia either as far as I can see
2. when I finish research of Ethereal Speaker, "Alien Diplomacy" is added to ufopaedia, but doesn't pop up... I just found it by accident (when looking for the envoy ship:)

Offline Meridian

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1529 on: May 25, 2015, 10:28:23 am »
This is something I can't explain. I haven't changed the unit at all!

Edit: nevermind, it will be fixed in the newest nightly by a simple if statement
« Last Edit: May 25, 2015, 11:12:26 pm by Meridian »