Started another game over the week with 1.01 now updated to 1.0.3 and the OpenXCOM Nightly 2015-03-04-01:47.
First terror mission was a port attack on the Seychelles Island, so I got a _M_range_check of course. That's when I updated the FMP to 1.0.3 and set the port_terror to terror_mission in the savegame. It ended up being a Savannah-esque map without civs but I could finish it.
Second terror mission, this time with the following savegame entry (savegame is attached):
In Bangalore, I get another vector::_M_range_check.
With Sectoids it's gonna end horrible once it works.
Fixing the wrong entries now.
And in that vein I found a bug with the Alloy Cannon not removing any ammo from the base. It was the opposite, I even got ammo for free when I unloaded the Alloy Cannon from the craft.
Comparing it to other entries I found that it didn't have a clipSize entry. After adding that, it took the ammo correctly from the base's inventory.
But for heaven's sake if you are fixing the requiredItems for the Alloy Cannon and its ammo, reduce the required alloys for 50 rounds from 4 pieces to 1. Otherwise the ammo is absurdly more expensive than Stingrays. Even with 1 Alien Alloy for 50 rounds, it's already 4.5 more expensive than the normal cannon rounds and I suppose the (Alloy) Cannon's strong suit should be the low cost for its damage potential.
And since I asked about the E115 requirements for the Ship Rail Cannon, I simply added the required materials for the current ruleset for now.