Did Muton medics messed with Waspites?
I researched a Waspite commander and I got a free alien (so far only medics granted this or engineers the mechanic races) but Cydonia not unlocked to research. I were need to capture another commander for that (this time it was a Sectoid).
The Waspite Commander entry is fine, I checked.
And something is wrong with the Drones. Hybrids are eager to attack in the first few turns (then enough of them killed to keep them constantly panicked) but Drones just come, move BUT so far they never even tried to fire. Not funny as without them Hybrids are not dangerous even for just-recruited rookies.
They fire at me!
Maybe you were just lucky?
By the way what determines the aliens' grenade using habits? Mutons and Chtonites are often throw grenades the rest of the races I never seen to do so. Or it corresponding to the game's difficulty?
I think it has more to do with the fact they're physically strong races, so they can throw far.
EDIT:
0.9.5 is up! Not that much new content, but it fixes some bugs:
- Introduced various colours of Waspites.
- Fixed some bugs regarding new armours.
- Renamed Alloy Skyranger to Skymarshall.
- Gauss tank shells are cheaper.
- Added Assault Rifle (sprites by XOps, slightly altered) which uses Rifle clips.
- Modified Stormtrooper Armour - new helmet and is now black.
- Fixed Alloy Clip for the Rifle, as it had 30 bullets instead of 20 (why nobody has noticed this?).
- Updated Hobbes' Mission/Terrain Pack mod.
- Fixed the Muton Guard crash.