Anyway, today finished the game. Raped Cydonia and laughed into the face of the elite Ethereal guards. It was big fun!
OXC with Rail gun (what I hope shall be implemented into FMP) and FMP it was a real threat and a good game to play!
I don't think I'll ever implement the railguns as they are, but I'm thinking about a second generation Gauss weapons. Maybe.
(That would give us an excuse to have both TFTD gauss sprites and Sir Thebus' gauss sprites in the mod.)
Spitter autopsy (not even alien medics make this entry!)
Spitters should research properly... They did for me anyway. Your install was somehow faulty, seeing as you couldn't get some research... Well, at least you could finish the game, and with an added difficulty of not having the Small Launcher! Not bad.
Strange thing what I experienced during interrogations that some alien entries could be tell by medics while others by technicians. Could it be done that all cybernetic thing belong to technicians except autopsies while all organic things to medics? Just wonder, the game could be well finish without these or without the above mentioned things.
Yes, this is exactly the case.
And if rail gun mod shall be implemented into FMP may I suggest some things? Mass accelerating weaponry (MAW) really needs some rebalance! Earth-bond technology is better than alien? MAW damages must be lower a bit. And the craft weapon is overpowered! It may keep the weapon range but damage must be only a bit bigger than laser cannon but must be weaker than plasma cannon! Even it's freedom from elerium is acceptable but 120 rounds is way to much! Give it 50-60 instead. But this is maybe only me who thinks this...
Yeah, some rebalance would be in order. But like I said, if I ever add the "railgun II" tech it'll probably be done more or less from scratch. It boils down to "I will probably add something at some point"...
I've lost several games now because I just can't find these empty techs. What is Alien Neuropsychology or Alien Microprocessor? Am I just supposed to research leaders until I randomly get the empty techs I need?
In my last game and my current one I finally got to Gauss, but in my current one I also just researched a sectoid commander and didn't unlock psionics. Are the requirements different for those too? Is it possible to disable this empty tech nonsense?
Oh believe me, I hate empty techs myself. However, as a modder I have to make some compromises in order to achieve the main goals - in this case, making firearms last longer and plasma available later. At least I'm trying to give most techs some sort of a boon, but it's still a long way to go.
I've definitely lost games because of how difficult it is to advance. The last game I played my base got invaded by while I was still using alloy ammo. I technically won the mission, but I lost pretty much the entire base when a structure got destroyed right below the access lift.
Ouch. Never happened to me, but it could well happen... It could happen in vanilla too.
In my most recent game, I only very narrowly avoided a loss. Gazers started appearing very early on, and they're almost impossible to handle when you're using alloy ammo. It got to the point where I'd only be able to actually do about a third of them missions that popped up. My only saving grace was that floaters and those floating brain bastards would attack all of my secondary bases constantly, so I could grab a few points that way.
Since 0.8, I've pushed the tougher races later, but it's still not guaranteed you'll have lasers on time, much less plasma. This is something that I'm still working on.
Even more importantly though is the absolutely terrible luck I had with catching engineers, and the worse luck I had with research topics from leaders/commanders. I didn't get a single engineer of any race until September. I was using alloy ammo until November, when I finally got gauss. I then used gauss until April of next year, where I got plasma, fusion and the psy amp (after getting psy powers in February of the first year). Yes, I said plasma and fusion. I got plasma weapons and blaster bombs before any of the laser techs. It was absurd.
Lol
Edit: I guess the takeaway is that it'd be nice if the leaders/commanders dropped research topics in a specific order. I shouldn't unlock how to mass produce guided fusion warheads before I figure out the MIB laser pistol.
It can't be done, but considering it's basically random data stolen from a far more advanced culture, some schizotech is justified.
- New UFOPedia Edit. A-lot of minor corrections. en-US and en-GB are now consistent, with differences between US and UK spelling (armor v.s. armour) maintained. Edited 0.93 entries. Will correct inconsistent spacing at beginning of sentence issue caused by previous editing program after the next update.
Thanks! Incorporating it will take some time, but I'll definitely use your expertise, it's invaluable.
I'll use this as an excuse to ask: what is your opinion on double spacing? I know it's a traditional British thing, but I noticed that it's not perfectly consistent and most modders ignore this rule. I generally use it, since the vanilla version had it, but I'm not sure now...
- Any intention to include content from 'Equal Terms' mod? I am particularly interested in the inclusion of UFO Extender accuracy stats for various weapons. (Though that I personally also never liked the HC and AC is beside the point
I don't really know that mod yet, I need to get a better look. But what do you mean, UFO Extender accuracy stats?
What about the 'Enforcer' and 'Scout Armor' mods?
If not, No worries. I'll likely just include them in my own Home-Brew version.
The Enforcer is a cool idea, but I'm waiting for code changes that will stop him from eating the weapon you gave him.
As for the Scout Armour, I'll certainly consider it if it has proper graphics. I just don't know.
- Love the good work you've done on this. I myself regularly run games with 10-30 mods to enhance the depth and scope of game play, but tweaking them so that they all work seamlessly together and are balanced is a huge project that I regularly do not have time for. I truly appreciate the magnitude of the task you've taken on.
Thanks! It's the main goal of FMP.