In regard to the armor discussion
Most soldiers are expected to carry 80 to 150 pounds of gear. Which does include their armor.
The Strength stat in xcom is highly unrealistic as far as how it pertains to the gear they carry around.
Correct. That's why, in my opinion, the armour's weight does not correspond directly to its mass, but is rather a function of how much it slows you down due to its mass.[/quote]
Yes, but where do you draw the line? I assume a "non-armoured" agent is wearing such a non-weight armour, as is indicated by the stats. However, a Personal Armour is a goddamn plate mail; I understnad alloys are light, but there's no way it doesn't slow you down.
Having said that, some of the armours that are coming will not have weight despite being reasonably full-body, like the flexible Synthsuit (Muton-based).
These guys are Spec Ops out of the box . . . Navy Seals . . . Spetznatz . . . they carry logs up and down the beach for miles.
And here, my friend, our opinions differ.
In my world, supported by evidence (starting stats), these guys are hardly trained soldiers, they're field agents that take up weapons. Few of them seem to have had significant military training, no?
And by the way why is the Minimum Weight of all items at least 3?
I remember if I modded items to have weight of 1 in vanilla the game had problems calculating throwing arcs for them. But presumably that shouldnt be a problem anymore.
Interesting, I should try it myself. Thanks for the info.