Well, I hear your feelings, but in all honesty SRS adds ZERO to the game...it's not that the LRS costs too much, and having percentages stack up right until the HWD (which obsoletes the radars altogether) it's STILL a bit silly....the HWD shouldl be used in ADDITION to the radar, not in substitution.
Precisely. I would like the HWD to only give you information that the radars don't, which is race and mission. The speed and size would still require a radar. (Not sure what to do about UFO type.) Or maybe the HWD wouldn't detect the UFO at all, only worked on those detected by radars?
Anyway, this would require heavy code modification, so for now it's mostly academic.
Thinking about it anyway, detection mechanics in XCOM need some sort of fixing to be more scalable....or maybe be substituted by a satellite network....
Manually patrolling the globe is meaningless since you should patrol the WHOLE atmosphere....also the game mechanics do not play on your favor since you can only set ONE waypoint at a time (unless I'm missing something) and patrolling becomes a chore.
Right. The satellites aren't a bad idea, though I don't know how exactly it'd work yet.
I'd rather see a "radar tech" tree in which your 'radar/network' becomes more efficient at decoding Alien transmission and detecting UFOs, while having 100% coverage (or having coverage only on countries that actually fund XCOM) on the globe....too bad this mostly defeats the purpose of intel graphs (which I use EXTREMELY sparingly).
True. Well, they do come useful now, because of the MiB.
If only is abalible the short radat. The mib may do the game harder if dont detect the missions in time.
Yeah, certainly... Well, you still need to mind the graphs.
Another q. Ihave this error. Only play with your mod. When i entry in a mission
Damn, you're correct - I somehow lost this map file. I'll attach it here as a hotfix.