Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1992607 times)

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3495 on: February 21, 2025, 04:04:05 pm »
Many thanks for the report.

I fixed the issues and released version 3.6:
- 6 new Port maps (1 by Dioxine).
- 1 new Polar map.
- Removed duplicate strings.
- Fixed civilian list in Native Urban.
- Minor fixes.

EDIT:

Final Mod Pack Extended has been updated to 1.2.1; a minor fix release.
- Fixed Flamethrower sound.
- Fixed Gazer officers kneeling.
« Last Edit: February 28, 2025, 05:53:09 pm by Solarius Scorch »

Offline mvp7

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3496 on: March 10, 2025, 06:56:58 pm »
Hello,

Does FMP on Experienced difficulty change the number of aliens/enemies in missions (especially the early ones) compared to vanilla x-com?
« Last Edit: March 10, 2025, 08:26:19 pm by mvp7 »

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3497 on: March 11, 2025, 10:16:10 am »
Does FMP on Experienced difficulty change the number of aliens/enemies in missions (especially the early ones) compared to vanilla x-com?

No, FMP does not modify the number of enemies in vanilla deployments.

Offline mvp7

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3498 on: March 11, 2025, 05:25:11 pm »
No, FMP does not modify the number of enemies in vanilla deployments.
Thanks!