...or should it be .SPK instead? Shit, modding vanilla OXC is a nightmare. I really don't want to do this any more...
it's .SPK, not .PCK
extraSprites: - type: inventory_HOLODRONE.SPK singleImage: true files: 0: Resources/Races_Compilation/GazerRace/inventory_HOLODRONE.png
armors: - type: STR_HOLODRONE_ARMOR spriteInv: inventory_HOLODRONE.SPK
armors: - type: STR_HOLODRONE_ARMOR spriteInv: inventory_HOLODRONE
EDIT: can we fix OXC to recognize the usual syntax? Because not having it is just ridiculous. Even if I fix it now, I'll probably do it "wrong" later again.
It should be:Code: [Select]extraSprites: - type: inventory_HOLODRONE.SPK singleImage: true files: 0: Resources/Races_Compilation/GazerRace/inventory_HOLODRONE.pngCode: [Select]armors: - type: STR_HOLODRONE_ARMOR spriteInv: inventory_HOLODRONEFirst (extraSprites) with .SPK; second (armors) without .SPK(OpenXcom is adding the .SPK on its own; you don't want to add it twice)
Not my decision.But we can ask.
Having two copies of the mod in two different locations is so much hassle... Copying it takes forever. I used to have it installed on OXC, but since FMP-E is now a thing, I moved to OXCE...But looks like I need to find a solution. Or just bear it and play file shuffling.
Good afternoon. tell me where to get Alien Electronics?
Try to kill a cyberdisk / sectopode / obliterator / MIB StormTrooper, withtout fully destroying it, so you recover the corpse at the end of mission, then dismantle it at your base (it's in "manufacture" items)