I finally got around to...
Final Mod Pack 3.0- New soldier nationalities: Afghani, Algerian, Australian, Austrian, Azeri, Belgian, Chilean, Colombian, Ecuadorian, Egyptian, Iraqi, Libyan, Lithuanian, Moroccan, New Zealander, Pakistani, Peruvian, Tunisian, Turkmen, Venezuelan.
- Expanded Cuban names.
- New Junkfarm/Native Urban maps (by Dioxine).
- New farm map (by Dioxine).
- New jungle maps and additions (by Dioxine).
- New 30x30 maps for several terrains.
- Renamed Plasma Blaster to Plasma Destroyer for clarity.
- New Ufopedia picture for the Skymarshall (by Nord).
- Better lift animation (by Brain_322).
- Better jungle trees (by Dioxine).
- Fixed Avenger/Dropship cockpit (by Buscher).
- Fixed outdated Postindustrial tilesets.
- Minor fixes.
It's such a nice number, I never expected this to happen, much less escalate so quickly.
I would like to take this opportunity to look back and say thank you to all the members of the community who have ever participated in this project - as designers, graphic artists, playtesters and all the folks who simply enjoy the mod. I cannot emphasise enough that this is a Final Mod
Pack, so it's very much a collective effort. After I took over its maintenance from Human Cthulhu, I always paid much attention to keep it a common thing and not "my" project (whatever it means in modding, or indeed any creative work). Because the FMP is made by everyone, for everyone; whoever maintains it, balances it and decides what gets added is a gatekeeper, not an owner. Therefore, the FMP going on for so long, ever expanding, is a collective success!
As evidenced by today's release, the mod is still in development, although I don't expect any big changes in the future - the mod has fully realised its formula years ago already, so any new stuff is mostly minor, cosmetic things, like new terrain maps or soldier nationalities. Nevertheless, nothing is set in stone, so if there's a potential new addition that you think deserves to be here, let me know and I'll talk to the author!
One possible feature I am seriously considering is better integration with OXCE. The Final Mod Pack is and will always be a vanilla OXC mod, but I'm considering an additional submod with some extra options made possible by OXCE, such as unarmed attacks, custom damage formulas or kneeling enemies, to name a few examples. This would be a non-trivial amount of work, but it might just be worth it... What do you think?