Suggestion on current version of the FMP v2.8g
I think a lot of the manufacturing costs should be looked at and considered some re balances.
For example many of the items that are created with alien alloys I think are imbalanced, for example:
STR_ALLOY_SWORD
Cost $12k, Alien Alloys: 3
STR_ALLOY_CANNON_ROUNDS_X50
Cost: $60, Alien Alloys: 2
I guess I'm thinking more realistically speaking but that a huge disparity because I would think 50 rounds on a military gatling cannon is more material then a single sword.
Also, I think that the AA_Cannon rounds was prices at $60 is because it cost $6.5k to produce 1x alien alloys, so in retrospect these two items cost likewise
STR_ALLOY_SWORD = $31,500
STR_ALLOY_CANNON_ROUNDS_X50 = $13,060
I saw a lot of these inconsistencies, probably my OCD, and they may already be something you're considering in the future.
Thanks for listening.
Also, I'm totally hooked on X-Com Files, so pretty much will be running that game now, thinking that these suggestion would apply there also?
-JC